Ghost of Tsushima’s open-world island offers an expansive, varied landscape, from its wintery north to the Golden Forest to seaside cliffs and more. Balancing forests and more open fields became a key component of Ghost of Tsushima’s design, but the world didn’t always start out that way. Speaking to IGN on an episode of our PlayStation show, Podcast Beyond! Creative Director and Art Director Jason Connell explained how, during its development, Ghost’s titular island featured a lot more forestation. Watch the Podcast Beyond! episode below. [ignvideo url="https://www.ign.com/videos/2020/07/24/ghost-of-tsushima-creative-director-interview-podcast-beyond-episode-658"] “When we had the game built for the first, maybe, two years, it was a lot of forests,” Connell said. “It was a ton of trees and...you always felt like you were in this claustrophobic tunnel. [It was] beautiful, but really deep, forestation, which does a couple of things. “It is very cool, but it makes it hard to