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Showing posts from September 12, 2021

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CD Projekt Buys an Indie Studio to Make a Game Based on One of Its Properties

Toby Fox Will Release Deltarune Chapter 3, 4, and 5 at the Same Time

Despite Deltarune: Chapter 2 being released by itself, series creator Toby Fox has said that his goal is to have Chapters 3, 4, and 5 arrive at the same time. Toby Fox shared the news on Deltarune.com following the release of Deltarune: Chapter 2 and said that, while he had originally planned on releasing new chapters only when all of them were finished, he realized that "it's hard both for creators and fans to go a long time without a release." However, he is now focused on completing Chapters 3, 4, and 5 and will launch the complete game (Chapters 1-5) at a currently unknown price that will be more than Undertale, which currently costs $14.99. Fox released both Deltarune Chapter 1 and 2 for free and has asked that players (who can afford it!) should buy another indie game to support smaller developers. Additionally, those who want to support Toby Fox can purchase the soundtracks to Undertale and both Deltarune chapters from Bandcamp. "Just one request - pl

Skatebird's Cute Skateboarding Birds Are, Like All of Us, Just Trying Their Best

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Some games are inspired by the developer's deep, personal experiences. Others are sparked by real-world events, or love of other media. For Skatebird developer Megan Fox, it all began with a gif of a bird on a skateboard. Also, here: pic.twitter.com/Z0wPfDGrtf — Megan Fox (🛹🐦 OUT NOW) (@glassbottommeg) June 15, 2020 Fox is a seasoned developer, having worked in AAA on LEGO Universe before going indie and releasing games like Jones on Fire, Hot Tin Roof, and Spartan Fist. She started working on Skatebird in 2018 after, she says, Spartan Fist "bombed" and she had to let her entire development team go. Whatever she made next, Fox at the time was certain she would need to do it mostly alone. But that certainty didn't last long. First, a fellow game developer who goes by KevKev offered up a physics-based, skateboarding prototype codebase to anyone who wanted it, after he found that putting humans on skateboards was "inconsistent and weird." Fox began m

FIFA 22: 33 Things That Make a Difference

It’s that time of year again where the days start getting shorter, the football season has started, and inevitably, EA Sports releases a new FIFA. But what’s new in FIFA 22? And more importantly, what’s actually going to make a difference? Here is everything we think is worth taking notice of: Gameplay 1. Hypermotion - This year’s buzzword is Hypermotion; new technology being implemented on the PS5 and Series X/S versions of FIFA 22. This machine-learning algorithm learns from capture of real-life 11 vs 11 matches, then performs new animations in real-time to create organic player movement, including passes, shots, and something as simple as trapping the ball. Players take the ball in their stride with ease with hitching and stuttering kept to a minimum during sprints when trying to collect a pass. It promises a much more fluid feel to general gameplay. For much more detail on this, check out my gameplay preview here. 2. Goalkeeper Rewrite - Dodgy goalkeeping has been an issue

Eastward Review

A man and his adopted daughter find their way through a whimsical, post-apocalyptic landscape. Frying pan and psychic powers at the ready, they might stumble into saving the world as they explore it. With all the stylings of a retro JRPG, you might expect Eastward to play like one, but this chill action-adventure is more Zelda than Dragon Quest. John and Sam's triumphs and mistakes take place in a charming pixel-art landscape that's rich with lovely characters and intimately designed places. Even where the story dragged for a time, or the simplicity of the challenges felt patronizing, the parts of Eastward that spoke to me more than made up for them. Our headliners are John – a silent protagonist wreathed in messy hair and a bushy beard – and Sam, an outrageously precocious girl with budding psychic powers and a penchant for getting the two into trouble. They're lovable characters with a bushel of personality and a kind of timeless appeal. They set off from their home un

New PlayStation Studio Firesprite Is Working on a 'New AAA Narrative Adventure'

Firesprite, a UK-based game developer recently acquired by PlayStation , is hiring a writer for a new narrative adventure AAA title. In a job listing posted on their website, Firesprite is looking for a writer “for the development of an ambitious unannounced AAA title[.]” The job will require the writer to “create compelling character and story” and an ideal candidate is somehow “who understands how to construct a branching narrative.” Although Firesprite is best known for its PSVR work — having developed games like The Persistence and PlayStation The Playroom experience — Firesprite managing director Graeme Ankers told GamesIndustry.biz that it’s not a guarantee the firm will exclusively work on VR games now that it’s joined PlayStation. “The philosophy that we have is to really innovate and create on any platform. Whether that’s VR or non-VR,” Ankers said. However, Firesprite hasn’t necessarily ruled out VR either, and Sony confirmed that it’s working on a brand-new version o

Fortnite: How to Find Carnage and Venom Symbiotes

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Fortnite Chapter 2, Season 8 brings with it another alien menace in the form of Marvel’s Carnage and Venom. These two symbiotes have recently crashed landed on the island and are ripe for the pickings. What Are Symbiotes? The Symbiotes (called Klyntar on their home planet) are extraterrestrial lifeforms that are able to bond to individuals, regardless of species, in order to form a new shared entity. They are parasitic in nature, though they don’t always harm their hosts; they often improve upon a host’s natural attributes while also granting powers like superhuman strength, healing, and the ability to form tendrils or tentacles out of their arms. For more about these parasitic creatures, check out how we ranked Marvel's most powerful symbiotes and learn more about Venom 2's Shriek . In Fortnite, the symbiotes that formed Marvel’s most famous symbiotic characters, Venom and Carnage , were made into wearable Mythic weapons. Once found, the Venom and Carnage Mythic weapons

Call of Duty: Warzone Hardware Bans Are Seemingly Being Carried Over to Vanguard

Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers . To learn more, please visit our timeline as well as our in-depth report on the subject . If you have ever cheated in Call of Duty: Warzone and were subsequently banned as a result, it looks like you won't be able to play the next Call of Duty game, Vanguard . Spotted first by Eurogamer, several images have appeared online, including cheating Discord servers and forums, showing players who received either an account or hardware ban in Call of Duty: Warzone also being barred from playing the upcoming open beta for Vanguard . Call of Duty website, CharlieIntel confirmed those with an account or hardware ban in Warzone are banned from Vanguard. If you are currently banned in Call of Duty: Warzone - including hardware or account banned - you are banned from playing Call of Duty: Vanguard. For those in the cheats Discords/forums etc. asking why,

THQ Nordic 10th Anniversary: Every New Game Announced

THQ Nordic celebrated its 10th anniversary today with a livestream event with tons of new game announcements. THQ Nordic revealed eight new games currently in development at its many, many game development studios. During the 30-minute show, THQ Nordic revealed multiple games ranging from remasters to surprise sequels. Some games, like Destroy All Humans! 2 Reprobed were leaked ahead of schedule, but there were still plenty of surprises left. Check out all the games THQ Nordic announced below. Destroy All Humans 2! Reprobed A remake of the original Destroy All Humans 2 was leaked a bit early by accident, but THQ Nordic had a full reveal planned for its 10th anniversary. The developers are calling Destroy All Humans 2 Reprobed a full remake, building the entire game back from scratch, though the title will retain the old voiceovers. There’s also some new tech underneath the hood with a brand new destruction physics engine. So destroying buildings in a space shuttle will be even

Play Age of Empires 4 Early in a Technical Stress Test Today

Age of Empires 4 is holding a Technical Stress Test starting today, and it will be open to everyone through Steam and the Xbox Insider Hub in Microsoft Store. The test will go from Friday, September 17 at 10 a.m. PT through Monday, September 20 at 10 a.m. PT, according to a news post on the Age of Empires website . The four civilizations available in the beta are the English, the Chinese, the Holy Roman Empire, and the Abbasid Dynasty. Five different maps will be available with the developers stressing this test is "focused on the multiplayer experience." Single-player options available in the test include playing against AI in the Multiplayer Custom Lobby and playing the game's tutorial, Mission Zero. A closed beta was held for Age of Empires 4 earlier this year. The developers made some changes since then including an increased camera distance option, "balance work" with the English and Chinese civilizations, and various bug fixes. Age of Empires 4 is se

Titanfall 2 Was Abandoned By EA, And Then Things Got Weird

The 32nd page of an exhaustive PDF document called "Operation Red Tape'' is christened with the headline, "Discussing throwing 'leads' about Jeanue to an IGN journalist." It was uploaded by the team behind the website SaveTitanfall.com on August 6 as the definitive conclusion on one of the strangest stories in video games. Who was killing Titanfall? Who is Jeanue? Why hasn't Respawn done anything to stop it? I had been trying to answer those questions for months. Now, it appeared that all of my work had been capsized. "Should throw him the original leads about jean," read the screenshot of a Discord transcript, just below that brutal headline. I felt a twinge in the bottom of my stomach. The "him" here apparently referred to me. Had I really been hoodwinked this badly? Was I trusting the wrong people? "Would be nice at the very least to get the people who still think that's his real identity to shut up kek," reads

Sonic Co-Creator Has Gone Indie After Balan Wonderworld

Sonic the Hedgehog co-creator Yuji Naka has taken a move towards the realm of indie games following this year's disappointing release of Balan Wonderworld. As translated by VGC, Naka, who turns 56 today (September 17), tweeted thanking fans for their birthday wishes before going on to announce that he's working on a small indie mobile game developed using Unity. “I’ve recently started learning how to program again, and I’m working on a simple game for smartphones with Unity," said Naka. "I’m making it by myself, so it’s not much, but I’m enjoying programming it. I hope you’ll be able to play with the app when it’s available.” In April this year, Naka left his position at Square Enix shortly after the studio's dissatisfying release of Balan Wonderworld. The game, which Naka himself worked as the director on, received an overwhelmingly negative response from critics and fans. Naka had previously told IGN that the game was his "one chance" to make a

IGN UK Podcast #610: Deathloops and Toffee Hoops

Cardy, Matt and Emma are here to talk about the delight that is Deathloop. We also have impressions of the Call of Duty Vanguard beta which Emma has been playing, a lovely photo puzzle game called TOEM which Cardy enjoyed, and Matt's journey through the psychedelic rock coming of age tale, The Artful Escape. Want to submit your own Endless Search, food opinion, or a bit of other nonsense? Feel free to get in touch with the podcast at: ign_ukfeedback@ign.com. IGN UK Podcast #610: Deathloops and Toffee Hoops IGN UK Podcast #609: Too Much Happened This Week IGN UK Podcast #608: A Far Cry from The Forgotten City IGN UK Podcast #607: DokeV's Llama Would Batter a Xenomorph IGN UK Podcast #606: Lucy's Unfortunate Train Ride and Other Stories IGN UK Podcast #605: Darth Maul + Rio Ferdinand = Darth Merkin' source https://www.ign.com/articles/ign-uk-podcast-610-deathloops-and-toffee-hoops

Splitgate Devs Say Their Game Will Have Forge Mode Before Halo Infinite

1047 Games says that its popular first-person portal-based shooter Splitgate will incorporate a take on Forge mode before Halo Infinite. In response to a tweet from @KFCGaming asking its community to "trigger an entire gaming fanbase with one sentence," the official Splitgate account responded by announcing, "Splitgate will have a forge mode before Halo Infinite." Splitgate will have forge mode before Halo Infinite. (Sorry in advance Halo fans, we love you but we had to) — Splitgate - Season 0 (@Splitgate) September 15, 2021 Originally released in Halo 3, Forge is a mode designed by Bungie that allows players to edit, customize and share maps within the Halo community. Due to its popularity, Forge has become a regular addition to Halo games with the mode being added to subsequent releases within the franchise in Halo Reach, Halo 4, Halo 5: Guardians, and 343 Industries' upcoming installment: Halo Infinite. Last month, 343 announced that it was delay

GameCube Turns 20 and Bluetooth Comes to Switch - NVC 578

Welcoooome to Nintendo Voice Chat! This week, Super Ninfriendo Seth Macy takes a spin in the hosting chair, and he's joined by Brian Altano, Rebekah Valentine, and Kat Bailey to chat all things Nintendo. After four and a half long years, Bluetooth support is finally on Switch. But is it any good? Plus, the GameCube just turned 20 years old, and the panel discusses their favorite memories with Nintendo's little purple box. NVC is available on your preferred platforms! Spotify Apple iTunes Stitcher Podbay PlayerFM Podbean You can also Download NVC 578 Directly Here You can listen to NVC on your preferred platform every Thursday at 3pm PT/6pm ET. Have a question for Question Block? Write to us at nvc@ign.com and we may pick your question! Also, make sure to join the Nintendo Voice Chat Podcast Forums on Facebook. We're all pretty active there and often pull Question Block questions and comments straight from the community. Logan Plant is the Production Assista

Tales of Arise Has Already Hit An Impressive Sales Milestone

Tales of Arise has already hit an impressive sales milestone less than a week after release. Bandai Namco announced today that in just "a few days after release," the latest release in the long-running Tales series, Tales of Arise, surpassed 1 million units sold worldwide. This makes it the fastest-selling title in the franchise. Tales of Arise's 1 million units sold brings the total series' units sold up to a very respectable 25 million. "We are very proud and humbled to see fans and newcomers reception playing Tales of Arise," producer Yusuke Tomizawa said. "Our goal with this title was to open the franchise to as many players as possible while maintaining the Tales of DNA and uniqueness that has allowed the franchise to stay strong for more than 25 years. We would like to thank players for their support." Opening up the franchise to as many players as possible came by way of essentially a Tales reboot. In an interview with IGN , Tomizawa s

The Last Campfire, From the Creators of No Man's Sky, Has a Steam Release Date

Hello Games, the creators of No Man's Sky, has revealed that The Last Campfire is coming to Steam next month. More specifically, the cozy puzzle game will hit Steam on October 7. If you're unsure if The Last Campfire is for you, Hello Games is releasing a playable demo for the game on October 1 as part of the Steam Next Fest. "The Last Campfire was a labour of love for a small team at the studio," a press release about the announcement reads. "We've been lucky to have really lovely reviews across the board, and a bunch of awards and nominations. It seems to have struck an emotional chord with people as well. Now, we're finally bringing it to Steam." The Last Campfire is already available on Switch, Apple Arcade, PlayStation 4, Xbox One, and Epic Games Store and it's been available on those platforms since last year. With it having been released on the Epic Games Store last year, this Steam release isn't the first time PC players will ge

Ticket to Ride: Europe 15th Anniversary Edition Review

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The original Ticket to Ride famously helped usher in the board game renaissance of the early 2000s -- a glorious and fruitful period that's still going strong. (Trust me, kids, there was a time when board game options were limited to ancient standbys like Monopoly and Life; those years were boring ). Ticket to Ride: Europe was an early followup that shifted the setting overseas and introduced a few smart tweaks to the gameplay. Now that this standalone offshoot is turning 15 years old, publisher Days of Wonder has released Ticket to Ride: Europe 15th Anniversary Edition, a complete, oversized, and utterly gorgeous new version of the game. And you know what? Turns out this strategy game is still as fun and satisfying as it ever was. While there's nothing new here in terms of content, Ticket to Ride: Europe 15th Anniversary Edition represents the definitive version of this game. It includes everything that came with the original, plus all of the expansions. But each physical

New PS5 Has No Performance Difference With Launch Model

There's a new model of the PlayStation 5 in production, but reports say the revised model doesn't have better performance than the launch version. According to Digital Foundry , who has had a chance to test the machine, the new CFI-1100 model has no meaningful differences with the CFI-1000, which was the launch edition. Sony made some changes to the cooling system in the new PS5, which had some people concerned that the new system might overheat. But in Digital Foundry's tests, the new system leads to cooler temperatures in some cases, and hotter in others, but it's always only a few degrees different. And, in all of the tests running software on the two versions of the PS5, the systems performed basically identically. From a hardware perspective, the system is about 300 grams lighter than the launch model, with the same dimensions. It also makes a small improvement to the stand, making it easier to attach by hand without the need for a screwdriver or coin to scre

Gran Turismo 7's Kazunori Yamauchi Explains the Always Online Connection That Has Riled Fans

Gran Turismo series creator, Kazunori Yamauchi, has detailed why Gran Turismo 7 will require an always-online connection. While this has fans riled up, Yamauchi says the connection is necessary for save data and livery data. In a new interview with Eurogamer , Yamauchi was asked about PlayStation's recent announcement that GT Cafe will always require an online connection. Yamauchi explained that the online requirement isn't specific to just GT Cafe, but every aspect of the game except for its Arcade mode. He also touched on why such a requirement is even necessary in the first place. "The requirement for the online connection isn't specific to the Cafe per se — it's just to prevent cheating overall from people trying to modify the save data, so that's the reason for the online connection," Yamauchi said. "The only part of the game that doesn't require an online connection is the Arcade mode, because that has no effect on the save data, so th