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Showing posts from September 25, 2022

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CD Projekt Buys an Indie Studio to Make a Game Based on One of Its Properties

Ubisoft Announces Playtests for a New Co-Op Shooter, Project U

Ubisoft has just announced a new co-op shooter, Project U. Almost nothing is known about the upcoming game, which was announced today, but Ubisoft has already opened registration for its upcoming playtests. “Codename ‘Project U’ explores a new concept of session-based co-op shooter, where many players unite to prevail against an overwhelming threat!” says the game’s official announcement . The game is currently in early development, with the first PC-only closed playtest taking place in western Europe. Although the game will be entirely in English, the company is encouraging players from across Europe to get involved and will be available in France, Germany, the United Kingdom, Ireland, Norway, Sweden, Finland, Denmark, the Netherlands, Belgium, Luxembourg, Austria, Switzerland, Portugal, Spain, and Italy. “We'd love to play with you and gather your valuable feedback in order to improve the game experience and steer production in the right direction!” said Ubisoft. If yo

Video Game Release Dates: Biggest Games of 2022 and Beyond

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We're in the thick of it, friends. The big games of the fall are coming fast and furiously in October. And now that we're through most of the big video game conventions, we have a pretty good idea about what major video games will be coming out in the last quarter of 2022 and beyond. The list below is divided by platform, and you can jump to your favorite one using the shortcuts below. We update it often, so come back anytime to see what's ahead. Whether you have a PS5, Xbox Series X|S, PS4, Xbox One, Nintendo Switch, or PC, you have a lot of games to look forward to. And if you're someone who likes to preorder games, you can click the buy link to make sure it arrives on launch day. You can also click the shortcuts below to hop to your system of choice. Shortcuts Jump to PlayStation Jump to Nintendo Switch Jump to Xbox Jump to PC Upcoming PS4 and PS5 Games The fall gaming season might have kicked off in September, but we start getting into the thick of it i

Activision Blizzard Chief Compliance Officer Frances Townsend Has Stepped Down

Activision Blizzard chief compliance officer Frances Townsend, who was previously criticized for her actions following the news of the company's sexual harassment lawsuit, has stepped down from her role at the company and will now serve as an adviser to the board and to CEO Bobby Kotick. As reported by Bloomberg, Townsend has chosen to step down prior to the $68.7 billion deal that, if it goes through, will see Microsoft acquire Activision Blizzard and its many iconic franchises, including Call of Duty, Warcraft, Overwatch, Diablo, and more. As previously mentioned, Townsend was criticized by Activision Blizzard employees and others for her actions following the public announcement of the lawsuit filed against Activision Blizzard over allegations of a "frat boy culture" and sexual harassment. After the news of the lawsuit broke, Townsend called the allegations "distorted" and "false." While she said her statement was made "following &

Vampire Survivors Is Once Again the Most-Played Steam Deck Game in September 2022

For the second month in a row, Vampire Survivors has risen above the likes of Elden Ring, Cyberpunk 2077, and Marvel's Spider-Man Remastered to become the most-played Steam Deck game in September 2022. Valve shared the news on Twitter, confirming that Vampire Survivors, which is set to get its v1.0 update on October 20, was the most-played game in terms of total hours played. While we weren't given an exact number, we do know that it held off the behemoth that is Elden Ring to take the top spot. Behind those two games, in order, were Stardew Valley, Cyberpunk 2077, Hades, No Man's Sky, The Elder Scrolls V: Skyrim Special Edition, Marvel's Spider-Man Remastered, Cult of the Lamb, and Disney Dreamlight Valley. When compared to August, some of the newcomers to the list include Cyberpunk 2077 and Disney Dreamlight Valley. Cyberpunk 2077 has seen a bit of a resurgence as of late following the release of Netflix's Cyberpunk: Edgerunners anime, news of its first

Dragon Age: Dreadwolf Codex Entries Revealed By BioWare

BioWare has shared several codex entries from the upcoming Dragon Age: Dreadwolf as part of its ongoing developer diaries for the next fantasy RPG. In a new blog, Bioware has shared a few codex excerpts from the upcoming Dragon Age: Dreadwolf as well as an interview with two members of the game’s narrative team, narrative editor Ryan Cormier and senior writer Sylvia Feketekuty. The first entry is about the Necropolis from an unnamed character’s diary. While the text cites Brother Genitivi from Dragon Age Origins and Nevarra from Dragon Age: Inquisition, the codex entry is meant to set the scene for what players might expect from the next Dragon Age. We also get some insight into what the process is like for writing the next Dragon Age game. According to Feketekuty, “Dragon Age: Dreadwolf has been a balance of providing answers to long-standing questions for veteran fans while making a game that new players, or someone who only played [Inquisition] years ago, can also get into.”

Ubisoft, Bungie, and Others Working on Stadia Game Save Transfers

Ubisoft, Bungie, and others are working on letting players transfer Google Stadia saves. After the unexpected shutdown of Google Stadia , developers from across the industry are trying to help players by allowing them to transfer game saves to other platforms. “While Stadia will shut down on January 18, 2023, we're happy to share that we're working to bring the games you own on Stadia to PC through Ubisoft Connect,” said Ubisoft. “We'll have more to share regarding specific details as well as the impact for Ubisoft+ subscribers at a later date.” While Stadia will shut down on January 18, 2023, we're happy to share that we're working to bring the games you own on Stadia to PC through Ubisoft Connect. We'll have more to share regarding specific details as well as the impact for Ubisoft+ subscribers at a later date. — Ubisoft Support (@UbisoftSupport) September 30, 2022 Google Stadia unexpectedly announced yesterday that it’s shutting down on January 18,

FIFA 23 Review

FIFA is dead; long live FIFA. EA’s football simulation behemoth has returned for one last hurrah after a nasty public divorce with its licensor, calling itself ‘The World’s Game’ ahead of a painful name change to EA Sports FC, coming next year. But the tagline transcends its bittersweet pomp because, for all intents and purposes, FIFA 23 fittingly does feel like the same game the world has been playing for the past few years, with its reliable end-to-end gameplay and familiar frustrations. Even at the end of an era, FIFA 23 marks another year of careful attrition from EA, as several tactical and aesthetic revisions supplement its sturdy gameplay blueprint. Yet it’s also an entry that feels both propped up and consumed by its Ragnarok status, begrudgingly pulling down a ruby-red final curtain as the football game genre descends into a maelstrom of chaos. Theatrical additions to gameplay, like the ferocious Power Shots, ensure that the FIFA name goes out with a bang rather than a wh

Google Reportedly Passed on a Stadia-Exclusive Follow-Up to Death Stranding

Hideo Kojima was reportedly working on a follow-up to Death Stranding that was meant to be an exclusive title for Google Stadia. However, it was apparently canceled due to its single-player nature. According to a report by 9to5Google , the next Death Stranding (there's no word on whether it was a sequel prequel, or spin-off) would not have had the first game’s collaborative and asynchronous multiplayer features, such as building bridges in your world that could show up in other players’. This was reportedly the basis for Google’s decision to cancel the game, as the company believed that a solo experience wouldn’t sell very well. The game was reportedly in early development as Google greenlit the project, but when the company was shown mockups in 2020, the project was subsequently canceled. The final decision was reportedly made by Stadia general manager Phil Harrison. We've contacted Kojima Productions and Google for comment. Google announced yesterday that it would be

How Titanfall 2 Made Movement the Star of the Show - Art of the Level

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Titanfall 2 is a giant among shooters thanks, in part, to its near-flawless depiction of the ultimate power fantasy: causing untold destruction with a massive, gun-toting mech. But Titanfall 2’s very best moments occur when you’re stripped of your walking tank and must survive its industrial sci-fi universe as a mere squishy human. Into The Abyss, Titanfall 2’s fourth mission, is one of these moments, and marks a monumental achievement in mission design for developer Respawn Entertainment. Set in a factory suspended above an infinite void, a gauntlet of deadly fabrication machines acts as a thrilling and creative showcase for Titanfall’s ambitious movement systems. To find out how Into The Abyss was put together, IGN spoke to game designer David Shaver, who co-designed the mission with three other developers at Respawn. With his insight, let’s take a look at how this level defies shooter traditions, teaches and reinforces first-person platforming skills, and builds contrasting expe

IGN UK Podcast #664: Our Favourite First-Person Shooters

Bang! This week's IGN UK Podcast is all about shooters. Cardy has Overwatch 2 impressions to share, Mat J has been getting stuck into the Call of Duty Modern Warfare 2 Beta, and Matt P has been enjoying the Doom-inspired Prodeus. They then share some of their favourite FPS games, as well as some that have been lost to time, but live long in the heart. Got a game for us to play or some feedback you'd like read out on the show? Why not email us: ign_ukfeedback@ign.com. IGN UK Podcast #664: Our Favourite First-Person Shooters IGN UK Podcast #663: Professor Layton and the Sludge-Guts of Doom IGN UK Podcast #662: So Many Streams IGN UK Podcast #661: House of the Rings of Power IGN UK Podcast #660: Bat Family Ties IGN UK Podcast #659: Live from a Cologne Roof at Midnight source https://www.ign.com/articles/ign-uk-podcast-664-our-favourite-first-person-shooters

FIFA 23 Legacy Edition (Switch) Review

The year is 2022. EA has returned with their annual gift of regretful déjà vu for Nintendo Switch owners. A dystopian future is (mercifully?) nearer than we think. I could copy and paste my review like I did two years ago , but unlike some of the folks at EA I don’t take much satisfaction in reusing material. Oops, I think that’s what I said last year, actually. I struggle to care at this point. For the FOURTH year in a row, EA Sports has released a virtually unchanged edition of FIFA onto the Nintendo Switch. As stated on the official website, “FIFA 23 Legacy Edition will feature the same gameplay innovation from FIFA 22 without any new development or significant enhancements.” As a reminder, here’s what was written there for last year’s game: “FIFA 22 Legacy Edition will feature the same gameplay innovation from FIFA 21 without any new development or significant enhancements.” Oh, and the year before: “FIFA 21 Legacy Edition will feature the same gameplay innovation from FIFA

How Trombone Champ Evolved from an Inside Joke to a Viral Success

Combine the dramatic story of Dark Souls (if it had baboons in it), the gameplay of Guitar Hero (if Guitar Hero was drunk, and played with a single button), the card collecting of The Witcher 3 (if the cards were chiefly of dead composers), and you might get a game akin to Trombone Champ. What began as just a single, funny idea from husband-and-wife development team Holy Wow Studios has become 2022’s most hilarious game, created with a simple philosophy: 'If it’s funny, it goes in.' Trombone Champ is a rhythm game that has players – in its own words – “honk, blow, and toot” their way through more than 20 songs as they attempt to solve the mysteries of the Trombiverse and collect Tromboner Cards as they go. It’s ridiculous, and creator Dan Vecchitto knows it. “My ethos for this game was: if it's a funny idea, do it,” Vecchitto told IGN. “I didn't let standard rules of game design or common sense inhibit the comedy. I let the game gradually grow into a big sloppy pi