In the newest episode of IGN Unfiltered, Ryan McCaffrey sat down with IO Interactive co-owner and CEO Hakan Abrak to discuss crunch, the team's upcoming James Bond game, the future of Hitman, separating from Square Enix, and more. When asked what he thought about crunch, Abrak said, "I took over as executive producer on [Kayne and Lynch] just two years before it was launched, and at that point the technology was just barely done. It was nowhere. Although it had been on the way for five years, it didn't really have any core features in place yet. That production was absolutely... it was crazy. [ignvideo url="https://www.ign.com/videos/2021/04/06/hitman-studio-boss-talks-hitmans-future-the-new-james-bond-game-and-more-ign-unfiltered-57"] "For me, personally, I ran people really hard. I was really hard, we crunched a lot. I remember, personally... myself... in two years, I had two weekends where I was off both days, or else I would have worked every day, two ye