I played the first handful of levels from Unpacking, a game about unpacking a character's household items after a series of moves over the course of their life, while my own life sat wrapped in cardboard boxes in stacks behind me. Now, as I write this weeks later, I'm unpacked in real life half a continent away. After days and days of wearing down box cutters, shoving furniture around, and dragging empty cardboard to a growing monstrous pile in the garage, I'm full of appreciation for what Unpacking the game does to unpacking the activity. Developers Wren Brier and Tim Dawson have managed to filter out the most aggravating, tedious, and difficult bits of moving from Unpacking, leaving only the soothing bits where you put items in the exact right place, fold the empty box away, and move on. Unpacking is something like an organizational sim, where you visit a series of moments in a life and unpack their items, setting each in a sensible spot in a room, apartment, or hous