The Last of Us Part 2 Was Once More Open World in Development
The Last of Us Part 2 takes a lot of design cues and lessons from developer Naughty Dog’s recent games, including its direct predecessor and the Uncharted series. The final result is a linearly focused adventure, but one that often opens up into the studio’s biggest environments and levels. And at one point, it could have been an even greater departure from past games. Speaking to IGN ahead of The Last of Us Part 2’s release, director Neil Druckmann discussed how early ideas of the game had taken on an open-world design. Warning: Major spoilers for The Last of Us Part 2 follow. Turn back if you haven’t finished! [ignvideo url=" https://www.ign.com/videos/the-last-of-us-part-2-ps4-pro-limited-edition-unboxing "] [poilib element="accentDivider"] “The game initially was this open world thing. And you spent all this time in Jackson,” Druckmann, who also spoke to us about The Last of Us Part 2's ambitious story , explained. Jackson, Wyoming is the first major locati...