Godfall Devs on Loot, Progression, and Making 'The Tinkerer's Dream'
Any good looter game worth its, well, loot, needs to have a solid grasp on its inventory system and customization options. Players need to want to keep looking for more loot, while still finding value in what they’ve already acquired. And so crafting that loop has been a core ambition for Counterplay Games, the team behind PS5 launch game Godfall, which is coming to Sony’s next-gen console and PC on November 12. Speaking with IGN, senior technical producer Richard Heyne walked us through the philosophy behind Godfall’s loot, the customization options it offers, and the many ways the developers are hoping to let players look good, feel powerful, and want to keep coming back to play more. Watch the video above for a look at some of Godfall’s customization and UI options, and read on for more on the philosophy and practical application of Counterplay’s work. The Tinkerer’s Dream As Heyne and I spoke about all the options Godfall has on hand, he used one phrase that best encapsulates the ...