Over the July 4th weekend, Destiny 2 had a massive number of active players in its PVP modes, specifically Iron Banner. Even on the last day of the event, 15% of everybody playing were in Iron Banner, and on July 1st, 728k of the total 1.18 million players were enjoying PVP. That's twice the amount of people playing Strikes, Nightfall, Raids, or Gambit. For comparison, if we look back at July of 2019, the PVP population was 289k, less than half of what it is today. [widget path="global/article/imagegallery" parameters="albumSlug=destiny-2-season-of-arrivals&captions=true"] What’s spurred this drastic increase in PVP participation? That’s not clear. A recent change on the PVP front is the removal of skill-based matchmaking on June 10th and, while the Reddit community claimed this was a huge success bringing in a “record” number of players, the real numbers (source: Warmind.io ) show that, while the unique player count increased ~6.9% during the most recen