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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Halo Infinite Multiplayer Is Not Delayed, Devs Say
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Following rumors that Halo Infinite's multiplayer would not be ready by its launch in Holiday 2020, 343 Industries has spoken up and said that is not true. Brian Jarrard, Halo's community director at 343 Industries, took to Twitter to clear up any confusion that Halo Infinite's multiplayer was delayed, saying "nothing to see here folks, this is not true." This rumor followed the gameplay reveal of Halo Infinite's campaign during the Xbox Games Showcase. 343 did not show any multiplayer and said that reveal would be coming at a later date, which is when the rumors began. [ignvideo url="https://www.ign.com/videos/2020/07/23/halo-infinite-9-minutes-of-campaign-gameplay"] Halo Infinite's reveal gave fans of the series that began in 2001 a look at the future of Halo and Master Chief, showcasing the games open world that will encourage exploration. Halo Infinite, according to studio head Chris Lee and associate creative director Paul Crocker, will also be a great starting point for new fans. While Halo lore knowledge will be rewarded, this new entry ditches the numbering scheme and is more of a "spiritual reboot." Furthermore, Halo Infinite is meant to be the start of a "platform for the future" for Halo games. This means there most likely won't be a Halo Infinite 2/Halo 7 of sorts for quite some time, and that Halo Infinite is "the start of the next ten years for Halo." That doesn't mean it will be a live service game, but there will be new story experiences told through this new game. [widget path="global/article/imagegallery" parameters="albumSlug=halo-infinite-xbox-games-showcase-gameplay-reveal-screenshots&captions=true"] For more on Halo Infinite, be sure to check out more details on its story and villain, how the most recent demo was a work-in-progress build running on a PC as powerful as the Xbox Series X, and how Halo Infinite's planned public beta testing may not end up happening. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN who really hopes 343 brings back the Hunt The Truth podcast for Halo Infinite. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/halo-infinite-multiplayer-is-not-delayed-devs-say
source https://www.ign.com/articles/halo-infinite-multiplayer-is-not-delayed-devs-say
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