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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
The Outer Worlds: Peril on Gorgon DLC Announced, Coming in September
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Obsidian has announced Peril on Gorgon, the first of two narrative DLC expansions for The Outer Worlds. It will be released for PS4, Xbox One and PC versions of the game on September 9. A Switch version will follow at a later date. Revealed during the Xbox Games Showcase, the DLC will take players on a "noir-tinged" adventure to the Gorgon Asteroid, investigating the origins of Adrena-Time. You'll have to have reached Monarch in the base game to access the DLC. Alongside the new story content, the DLC will add new weapons, armour, perks and flaws to the game. The DLC will come in at $14.99 (no other regional pricing available at time of writing), and Xbox Game Pass subscribers will receive a 10% discount. The Outer Worlds will also be getting an Expansion Pass comprising Peril on Gorgon and the next DLC pack for $24.99. When it was first released, we awarded The Outer Worlds an 8.5 review, saying "Obsidian has found its own path in the space between Bethesda and BioWare, and it’s a great one." [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/the-outer-worlds-peril-on-gorgon-dlc-release-date-september
source https://www.ign.com/articles/the-outer-worlds-peril-on-gorgon-dlc-release-date-september
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