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Showing posts from March 20, 2022

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CD Projekt Buys an Indie Studio to Make a Game Based on One of Its Properties

Ghostwire: Tokyo Ending Explained (With the Director)

So you’ve finished Ghostwire: Tokyo, congratulations! But if you’re like us you may have some outstanding questions about what actually happened during the story. Well, you’re in the right place for an explanation. And not only have we got you covered, but we also spoke to the game’s director himself, Kenji Kimura, to get some definitive answers. This is your last chance to stop reading before we dive into the spoiler zone. Mari After witnessing Akito’s final confrontation with the man in the hannya mask, we imagine some of your outstanding questions involve Akito’s sister, Mari. Throughout the game Mari has been in a comatose state, making you wonder not only what Hannya sees in her, but how she became so sick in the first place. The finale reveals that before the events of the game, Mari was caught in a burning room that she could have escaped from if she hadn’t made a last gasp dash for the rings of her and Akito’s recently deceased parents. She’s since been in a hospital bed

Amazon Games Studio Head Mike Frazzini Has Stepped Down to 'Focus on His Family'

Amazon Games studio head Mike Frazzini, who played a big role in starting the company, has left stepped down to "focus on his family." As reported by Bloomberg, Frazzini told his staff on Friday, March 25, that he was leaving the studio that helped bring games like New World and Lost Ark to life. "Mike was there at the beginning of Amazon Games, and his leadership and perseverance helped build the games business from the ground up,” Amazon spokesman Ryan Jones said in a statement. “Our recent successes with New World and Lost Ark are the result of the long-term, customer-focused vision for games he helped establish. We are very grateful for all his contributions, and wish Mike the very best.” While New World and Lost Ark have been received positively by many, Amazon Games has not had the smoothest ride over the years. 2019's The Grand Tour Game was the first Amazon Game Studios console release, but it was pulled from storefronts within a year. Crucible was

Game Scoop! 666: The Podcast of the Beast

Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis -- are discussing more Elden Ring, more Horizon Forbidden West, Ghostwire Tokyo, Tunic, and more. And, of course, they play Video Game 20 Questions. Watch the video above or hit the link below to your favorite podcast service. Listen on: Apple Podcasts YouTube Spotify Stitcher Find previous episodes here! source https://www.ign.com/articles/gamescoop666

Bugsnax: Isle of Bigsnax Supersizes Everything I Love About Bugsnax

Bugsnax is back with a new expansion, the Isle of Bigsnax, which adds an entirely new, additional island of mystery, puzzles, and, delightfully, big Bugsnax to the mix. The main addition with this new update is that titular new island players will travel to, which includes some more promising puzzle-solving, a better chance to get to know some of the wonderful ensemble cast, and more creative Bugsnak hunting. But after going hands-on with a small portion of the upcoming free DLC, one of the biggest surprises is how developer Young Horses is also fleshing out the experience on the adventure game’s original hub, Snaktooth Island with a few new gameplay hooks. It’s shaping up to be a worthy reason to return to the clever world of Bugsnax, and should make for an even fuller experience for those going snak hunting for the first time. Super Sized The upcoming expansion (for which a release date has still not yet been announced) includes three major components to dig into, but let’s fi

How Long is Ghostwire: Tokyo?

Ghostwire: Tokyo has a haunted, open-world Shibuya to discover, but just how long is the game? Here we’ll let you know exactly how many hours it took different members of the IGN team to finish the game, and what they prioritised doing with that time. How Long Is Ghostwire: Tokyo? Our fastest player finished Ghostwire: Tokyo in 15 hours. Our “slowest” player spent 24 hours before credits rolled. Everyone plays games differently, so read on for more details about how everyone played, how long it took to reach the credits, and how much extra time it took to fully explore a spooky Shibuya. Once you've finished the game yourself, be sure to submit your times on How Long To Beat and see how your time compares! Cam Shea, Reviewer & IGN AU Lead Amazingly, it appears that I've spent more than 24 hours quietly sobbing into sequential glasses of sake while exploring the world of Ghostwire: Tokyo. My tears, however, are not strictly out of sadness, but also of joy. For th

Gran Turismo 7: Devs Apologize for Shaky Launch, Promise 'Considerable' Patch, and Give Away 1 Million Credits

Polyphony Digital has apologised for Gran Turismo 7's rocky launch by offering players free credits and a 'considerable' fix coming next month. In a PlayStation Blog post , president of Polyphony Digital Kazunori Yamauchi apologised for "the frustration and confusion caused last week" when the developer reduced the rewards players could earn after the release of the game – causing many to say that the dev was pushing them toward microtransations. The community quickly grew upset , now having to play more to unlock the same rewards or pay up to $40 for a single car , and the game was also unplayable for a day as servers went down following the update. To say sorry, however, Polyphony Digital will give away one million free credits, worth a little over $10, that will be automatically given to anyone who played the game before March 25 and does so again before April 25. An update in early-April will also be released to improve Gran Turismo 7's economy, i

Microsoft Won’t Block a Potential Activision Blizzard Union

Microsoft has stated it "will not stand in the way" of a potential Activision Blizzard union were any to be recognized. As reported by The Washington Post, Microsoft's corporate vice president and general counsel Lisa Tanzi shared the company's stance on these unions that could potentially happen before the Xbox-Activision Blizzard deal goes through in 2023. "Microsoft respects Activision Blizzard employees’ right to choose whether to be represented by a labor organization and we will honor those decisions,” Tanzi said. This comment follows fifteen workers at Raven Software signing a letter to Microsoft CEO Satya Nadella that asks him to encourage Activision Blizzard to voluntarily recognize the Game Workers Alliance union. Microsoft vice chair and president Brad Smith was also addressed in the letter. Furthermore, the letter denounces Reed Smith, a law firm retained by Activision Blizzard, for its part in publishing anti-union material on its website, i

Activision Blizzard Hit With a New Lawsuit Alleging 'Rampant Sexism'

Activision Blizzard has been hit with yet another lawsuit, this time alleging the company's "frat boy" environment fostered "rampant sexism" that led to a current employee experiencing sexual harassment and discrimination and being "retaliated against" for speaking up. As reported by Bloomberg, the lawsuit was filed in Los Angeles Country Superior Court on behalf of this employee who is going by "Jane Doe" by attorney Lisa Bloom. “For years, Activision Blizzard’s open ‘frat boy’ environment fostered rampant sexism, harassment and discrimination with 700 reported incidents occurring under CEO Robert Kotick’s watch,” the lawsuit reads. Doe began work at Activision Blizzard in 2017 as a senior administrative assistant to executives in the IT department and the troubles started on her first day. During an "initiation lunch," she was pressured to take tequila shots and was told by leadership that she would need to tell all the empl

Ukrainian Sherlock Holmes Devs Discuss How They're Developing During a War

Editor's Note: The war in Ukraine is an ongoing, painful and emotive topic. IGN urges community members to be respectful when engaging in conversation around this subject and does not endorse harassment of any kind. Sherlock Holmes: Chapter One developer Frogwares is headquartered in Ukraine, and the team has shared a bit of what it's like to develop a game during a war. Sherlock: Holmes: Chapter One was released on November 15, 2021, and Frogwares has just announced that not only is the M for Mystery DLC now available on PC, PS5, and Xbox Series X/S, but also that Sherlock Holmes: The Devils Daughter will be released on Switch on April 7, 2022. Frogwares is located in Kyiv, Ukraine (subsidary offices are in Dublin, Ireland), and the team has said that, "despite being embroiled in a horrendous war, the majority Ukrainian-based team managed this through external partners and a handful of remote-based staff. They are now aiming to adapt to the situation and do what t

Elden Ring Speedrunners Again Beating Game in Record Time After Old Methods Removed by Patch

An Elden Ring speedrunner has beaten the game in under 25 minutes by using a new teleportation glitch called "the Zip". As spotted by DualShockers , YouTuber Hazeblade has conquered the previous record and completed Elden Ring in just 24 minutes and 37 seconds. This comes just one week after key players declared "RIP speedruns" as developer FromSoftware released an update that made the old methods less effective. World First Sub-25 minute Elden Ring Speedrun using a really stupid glitch we call "The Zip". YouTube video coming soon. pic.twitter.com/dWmzEBwXt6 — Hazeblade (@hazebladetv) March 22, 2022 By utilising a newly discovered glitch dubbed zipping, players can essentially teleport at certain points of the map and skip large portions of the game. The previous Elden Ring speedrun record was held by Distortion2, who registered faster and faster times under 30 minutes but has so far been unable to drop below 25. He and other Elden Ring speedr

Into the Howling Dark: The Last Days of the Xbox 360 Halos

“We’re saving a marriage here, guys,” the leader of our achievement-boosting group said. We needed a map with Headhunter, and we needed it now. When we got it, the entire Xbox Live party - twelve men brought together from across the U.S. and Europe by a love of Halo and the end of an era - cheered. The marriage in question was mine. I needed to be in an Uber bound for New York City 5 minutes ago to meet my wife. The group knew this. They also knew that getting me the achievement I needed - Halo Reach’s Bounty Hunter, which requires a single player to turn in ten skulls, the maximum any player can carry, at once - would immediately end the match. No one else would get anything. They were doing it for me. Once we were in the match, one person on the enemy team began killing my teammates while the rest of his team lined up for my grenades. When we had ten combined skulls, I assassinated him. The turn-in point moved to my location a second later. We’d gotten lucky. The group congratula

Dying Light 2's First Story DLC Won't Take Place After the Game's Ending

Dying Light 2's first story expansion won't add anything beyond the game's ending, and will take place "sideways to the main events". Developer Techland has previously kept quiet on what its two upcoming story DLCs will be about, but Dying Light 2's lead game designer Tymon SmektaÅ‚a shared the first details with Game Informer . "We don’t want to fall into this repeating pattern where players will kind of know what to expect from us," he said. "The first story DLC that we have promised, I’ve seen a lot of speculation online about what it will be and I can say confidently that they weren’t close to the mark." The first injection of story content will therefore exist "sideways to the main events", though Techland will seemingly expand the ending with future updates. While it only has two story DLCs planned for the time being, the success of Dying Light 2 will likely lead to further content drops. SmektaÅ‚a added: "At som

John Romero Remembers How Sierra On-Line Nearly Acquired id Software In One Of Gaming's Biggest "What-Ifs"

What if King's Quest developer Sierra On-Line had purchased id Software before it had a chance to make DOOM? It's a fascinating "what-if" in gaming history, and it might have happened if Sierra founder Ken Williams hadn't balked at the extra $100,000 needed to close the deal. John Romero, who founded id Software and played a key role in designing DOOM , related the story of Sierra's near-acquisition during a talk earlier today at GDC 2022. In the course of discussing the development of Wolfenstein 3D — which was completed in less than six months — Romero took a detour to recall Sierra's offer to purchase id Software. According to Romero, id Software came to Sierra's attention after Romero sent Ken and Roberta Williams a copy of one of the studio's Commander Keen games. Ken Williams was impressed and invited the id Software to California to "talk business." At the time Sierra On-line was a PC development powerhouse, having found gr

The Best Family Board Games

Family board game nights are a great way to spend an evening bonding with loved ones. But it can be tricky to find games that are deep but still accessible, and fun for both kids and adults. Thankfully, there are plenty of immensely clever games out there that take mere minutes to learn, and yet have enough meat on their cardboard bones to appease the strategy-hungry among us. For family game night, theme must also be considered. Board games for adults can be fun, but it would be inappropriate for younger players, for instance, to blast zombies in Zombicide. And some of the best board games for kids might try the patience of older children. There are plenty of more lively and exciting themes out there, though, like giant monster fights and high speed car racing. These are our picks for the best board games for family game night. Takenoko Number of Players : 2-4 Play Time : 45 min Takenoko is a game about taking care of a very hungry panda. Players spend their turns watering

The 10 Best PSP Games

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The PSP represented PlayStation’s first major foray into the world of handhelds. As the most powerful handheld at the time, it introduced a number of memorable games based on existing PlayStation franchises, some impressive third-party support, and a format that has stood the test of time and been a hallmark of technology since, the UMD. OK, no, UMD’s may not still be, or ever were, quite the industry standard, but the PSP still delivered on a number of incredible games throughout its life. Looking back on that little console, we decided to cull together a list of the ten best PSP games of all time, prioritizing games that took advantage of the hardware and represent the ingenuity of developers to bring some amazing franchises to handheld life. So, without further ado, here are our top 10 PSP games of all time. 10. Daxter A spinoff of Naughty Dog's Jak and Daxter series , Daxter focuses on the titular ottsel and his ventures shortly before the events of Jak II. True to the J

The Witcher 4: Dev Confirms Teaser Is a Brand New Witcher School

CD Projekt Red has confirmed the medallion featured in its new Witcher game tease is from a new School of the Lynx, which will seemingly be invented for the new game. Speaking to Eurogamer , the developer's global communication director Robert Malinowski confirmed that the medallion isn't from any currently canon witcher school. "Some mysteries should not be so mysterious", he said. "I can confirm that the medallion is, in fact, shaped after a lynx." The previous game's protagonist, Geralt, is from the School of the Wolf, his witcher guild, and the other schools are the Cat, Griffin, Bear, Viper, Manticore, and Crane. The School of the Lynx is therefore a brand new school that CD Projekt Red is creating for The Witcher 4 (for lack of an official name). This isn't particularly unusual in itself, as Andrzej Sapkowski's original book series only feature the Wolf, Cat, and Griffin schools, and CD Projekt has previously invented others. While