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Apex Legends Season 16 ALL Class, Legend, and Weapon Reworks Explained
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Apex Legends Season 16 Revelry is just around the corner launching February 14th and there are a lot of changes coming for Apex’s fourth anniversary. There’s a big rework coming to the Legends Class system and rebalancing along with a new weapon, new limited time modes and permanent playlist, and the farewell of Arenas. Here’s an in-depth look at everything changing in Apex Legends Revelry.
Reworked Class System
The Legend Classes were implemented before but didn’t really have much to offer the Legends in each category. So the rework focuses on 5 new classes - Assault, Skirmisher, Recon, Controller, Support. Each class has individual gameplay perk for strategic gameplay value not combat.
Assault
Focus: Assault Legends are the instigators. They focus on combat Initiation and utility, using their abilities to initiate plays or force enemies to play.
Assault Legends: Maggie, Fuse, Ashe, Revenant, Bangalore
Perk: Open hidden shelf of new weapon red supply bins - upgrades for your squad and can
carry an extra stash of ammo in the inventory slot one more bar
Skirmisher
Focus: Skirmisher Legends are the escape artists. They focus on combat mobility and escape.
Skirmisher Legends: Pathfinder, Wraith, Valk, Mirage, Horizon, Octane
Can spot incoming care packages from a distance and see what’s inside and can see if it’s been taken or still there
Perk: When a Care Package drops, Skirmishers are able to see what weapon is inside the care package and ping the weapon on their map and track when it’s been picked up.
Recon
Focus: Focus Legends are the information trackers. They focus on enemy intel and tracking.
Recon Legends: Crypto, Seer, Vantage, Bloodhound
Perk: Recon Legends will no longer scan for the next Ring data but instead scan the reworked Survey Beacon that reveals enemy locations on their maps. (Scan acts like Crypto’s Map Room on King’s Canyon)
Controller
Focus: Controller Legends are the bunker and area denier players. They focus on setting up in their designated areas and control that location.
Controller Legends: Catalyst, Wattson, Caustic, Rampart
Perk: Controller Legends can scan a Ring Console that will reveal the next ring location so they can plan their next spot they want to bunker down and set up in.
Support
Focus: Support Legends provide back up for their teams. They focus on team survival and supply.
Support Legends: Newcastle, Lifeline, Loba, Gibby
Perk: All have access to hidden shelves in Blue support bins and will provide high value healing and survival items, they can craft fallen ally banners even after they’ve expired.
Major Legend Meta Changes
Scan Legends have been dominating the meta throughout the seasons now and they’re finally being addressed with Revelry.
Seer is getting nerfed with no longer being able to constantly use his passive scan, Heart Seeker. He will have a slight wind up time in being able to utilize Heart Seeker and enemies will now audibly hear when a Seer is nearby attempting to use his passive. Seer’s ultimate, Exhibit, has been given more of a cooldown time so he can’t throw it out in every fight he gets.
Bloodhound’s ultimate, Beast of the Hunt, will still grant them speed and outlined vision when activated but will no longer grant them the decreased scan cooldown time. Instead, Bloodhound will have a new passive White Raven concept where White Ravens will be located near enemies locations and fly towards where they are when approached.
Wraith was our day one competitive Legend who has been long delayed in receiving a buff and now she’ll have a longer ultimate Dimensional Rift, where she can place portals further and when she’s ulting, Wraith will be able to instantly use her tactical Into the Void without any delays.
Pathfinder is getting a slight buff and he’ll be able to deploy his ultimate Ziplline Gun further than before and he will be able to zip faster on his own zipline allowing him to escape faster.
Horizon is finally getting her nerf that we saw accidentally implemented a few weeks ago. Horizon’s tactical ability Gravity Lift no longer allows her to stay accurate when firing down at enemies but her vertical rise speed in the lift has been increased.
Mirage is also getting some long-deserved love with a buff. After reviving his teammate, Mirage and the revived teammate will be invisible for 3 seconds as long as they do not swap to any weapons. When one of Mirage’s clones is shot, Mirage’s team will now be able to track that enemy for a short amount of time.
LIfeline is also being given a small buff that will help her survivability. Her slow penalty is gone when she taps to revive her teammates and her ultimate Care Package speed drop has been greatly increased, dropping almost instantly after being deployed.
New Weapon: Nemesis
There’s also a new weapon, Nemesis, coming which is a new addition to the energy class. It’s a burst assault rifle that fires four rounds per burst, with the ability to just hold down the trigger to continue firing, unlike the hemlock. The Nemesis speeds up the time it takes to fire the rounds of bursts the longer the trigger is held down and stays charged for a certain amount of time after.
The charge time doesn’t deplete that quickly so it’s a bit forgiving on how long you go without firing. So during an active fight your Nemesis should stay charged up and almost simulate a fully auto assault rifle. In essence, it’s like the devotion once it’s been fully ramped up without a turbocharger. The Nemesis will take Barrel Mods, Extended Mags, Stocks, and any AR sight attachments.
Weapon Changes
Every season we get weapon changes in and out the Crafter rotation and Care Package rotations. In Revelry, the Hemlock is now one of the Care Package world drop weapons with a huge buff to increase damage and headshot damage.
The Rampage is now on the floor loot pool along with the CAR and the Volt is now in the Crafter. Assault Rifles are all getting reworked to decrease their hipfire accuracy since they’re supposed to be best at midrange and give SMGs a chance to win in close range fights. The R301 in particular is getting another damage nerf lowered from 14 to 13.
There are now Gold Shotgun Bolts that grant the perk of reloading your shotguns whether they are in your hands or stowed every time you slide around. Every shotgun will now take stocks as well to balance them out.
Gamemode Updates
Arenas are unfortunately going away permanently in Revelry and instead a new permanent game mode Mixtape is being added. Mixtape is a playlist with a rotating roster of limited time game modes Control, Gun Run, and Team Deathmatch. Mixtape will drop March 7 after the launch of Season 16.
Speaking of Team Deathmatch, that is the new limited time mode dropping with Revelry and it’s a 6v6 fast respawn mode where the first team to win two rounds wins the game. The loadouts will work like Control where you can choose at the start of the match and switch off during respawns, and there will also be world Care Package drops during matches.
The maps in Team Deathmatch will be reusing Arenas maps like Habitat, Party Crasher, and Skulltown and this limited time mode will be in game for three weeks.
Quality of Life Changes
We can finally customize our firing ranges to fit the warm ups and weapon tests we need! There are settings in the Firing Range menu you can explore that allow you to customize what level armor dummies have, how they move or if they can move, to show you hit indicators and damage numbers, and even show you where you hit them to track your spray patterns.
For ranked in Revelry, there will no longer be map splits though there will still be the normal ranked split. Maps will rotate every 24 hours between Broken Moon, Stormpoint, and World’s Edge in the Ranked playlist instead of being stuck to one map for each half split.
We’ll have a video update for you up soon detailing each of these new changes in visual form! What are you most excited for with Season 16? Let us know! Be sure to check back here in two days to get the video update of Apex Legends Season 16 Revelry’s full breakdown.
Stella is a Video Producer, Host, and Editor at IGN. Her gameplay focus is on competitive FPS games and she's previously reviewed Apex Legends, Hyper Scape, Halo Infinite Multiplayer, and Battlefield 2042. She regularly hosts and shoutcasts competitive Apex Legends and Halo Infinite tournaments when she isn't streaming on her Twitch channel after work outs. You can follow her on Twitter @ParallaxStella.
source https://www.ign.com/articles/apex-legends-season-16-all-class-legend-and-weapon-reworks-explained
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