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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
How Scarlet Nexus Uses RPG Elements Alongside Action
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In Scarlet Nexus – Bandai Namco’s anticipated title that is being developed for current-gen and next-gen consoles as well as PC – players will slay over-the-top monsters by combining sword attacks with extra-sensory powers in an insane SF “brain-punk” world. In IGN’s Gamescom preview, we called it a “stylish, flashy, and edgy action-RPG”. However, during IGN Japan’s Tokyo Game Show 2020 interview with producer Keita Iizuka and director Kenji Anabuki, we learned that there might be more to the RPG side of Scarlet Nexus than meets the eye. With Anabuki having worked on the Tales series for many years, this might not come as a surprise, and Iizuka says that while the game’s setting and battle system are completely new, he believes that Scarlet Nexus will be highly enjoyable for fans of the RPG genre. “Until now, we have mainly shown the game’s action parts, but of course there is also a rich story and you will be fighting along with other party members in typical RPG fashion.” [ignvideo url="https://www.ign.com/videos/2020/08/28/scarlet-nexus-the-first-preview"] “Since my origins as a developer lie in the RPG genre, I wanted to make sure to implement elements that I am experienced and confident with. So you can expect to enjoy story, character customization, communication between characters and such as well,” Anabuki told IGN Japan. Furthermore, Anabuki explains that the game will also incorporate exploration elements in which protagonist Yuito Sumeragi has to put his psychokinesis into practice outside of battle as well. All of this doesn’t change the fact that Scarlet Nexus’ battle system is fast-paced real-time action, but Anabuki mentions that it is balanced so that even players not used to playing action games should be able to enjoy and beat the game. You won’t be able to completely customize your own party, but you will be able to decide which party members you want to learn more about. By communicating with these characters, you can learn their backstories while they will obtain new abilities, which Yuito Sumeragi can use himself as well through a system called “brain link”. [widget path="global/article/imagegallery" parameters="albumSlug=scarlet-nexus-preview-screenshots-and-art&captions=true"] During IGN Japan’s TGS live show, Iizuka and Anabuki also explained how Yuito Sumeragi’s psychokinesis allows the player to smash objects as big as a bus into your enemy, how the creepy looking monsters called the Others came to be, why they wanted to create a game that incorporates supernatural powers in the first place, and much more. Scarlet Nexus is in development for PS4, PS5, Xbox One, Xbox Series X/S and PC. [poilib element="accentDivider"] Esra Krabbe is an editor at IGN Japan. Follow him on Twitter here!
source https://www.ign.com/articles/how-scarlet-nexus-uses-rpg-elements-alongside-action
source https://www.ign.com/articles/how-scarlet-nexus-uses-rpg-elements-alongside-action
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