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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Outriders 'Appreciation Package' Will Reward Those Hit By Server Issues
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After a launch filled with server issues, the developers of Outriders are awarding any player who tried the game in its first two weeks a Community Appreciation Package. The developers say they're still working on the package, but the plan is to make the rewards available for anyone who played Outriders between March 31 and April 11. [widget path="global/article/imagegallery" parameters="albumSlug=outriders-ign-first&captions=true"] The gift includes a Legendary Weapon and an amount of Titanium that matches the player's highest leveled character. In addition, players will receive the "Frustration" emote. The emote may match some emotions players felt during the game's launch, but the developers say the irony is fitting, but not intentional. Outriders servers had to be taken down last weekend so the developers could, "bring it back into a healthy and stable state." The team also noted it is working on a long-term fix, rather than just temporarily fixing the server issues. In addition to working on improving multiplayer stability, the team is also rebalancing some skills in the game. [ignvideo url="https://www.ign.com/videos/2021/03/25/outriders-weapons-explained-by-developers"] The game has seen a huge player base since its initial launch, with over 100,000 people playing on Steam at its peak. For more, you can check out our Outriders review in progress, where we say, "the action itself is still great – especially when played with friends." [poilib element="accentDivider"] Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN's weekly Nintendo show. You can find him on Twitter at @LoganJPlant.
source https://www.ign.com/articles/outriders-appreciation-package-will-reward-those-hit-by-server-issues
source https://www.ign.com/articles/outriders-appreciation-package-will-reward-those-hit-by-server-issues
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