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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
The Last Campfire Update Adds More Puzzles, Higher Framerate And Replayability Features
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Hello Games' The Last Campfire has received a surprise update. The studio has said that while The Last Campfire "isn't a live service game like No Man's Sky," the team wanted to implement some larger features so they could "move on from this game they care so much about." Hello Games has added 20% more puzzles to the game, as well as the ability to replay any puzzle at any time. This arrives alongside a host of performance improvements, controller and Mac support, a higher framerate cap and several quality-of-life improvements. A lot of the features added had been requested by fans. [ignvideo url="https://www.ign.com/videos/2020/03/17/the-last-campfire-official-trailer"] Developed by a 3-person team within the studio, The Last Campfire launched in August of 2020 on PC, PlayStation 4, Xbox One, iOS and Nintendo Switch. The studio says that they've been pleased with the response to the game, noting that "over 80%" of the game's players get the platinum reward for solving every side puzzle and helping every forlorn. We reviewed The Last Campfire, scoring it a 9 and calling it "a beautifully told tale." It was reported back in September of 2020 that Hello Games is working on a "huge, ambitious" new game. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/the-last-campfire-update-adds-more-puzzles-higher-framerate-and-replayability-features
source https://www.ign.com/articles/the-last-campfire-update-adds-more-puzzles-higher-framerate-and-replayability-features
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