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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Phil Spencer Says Xbox Series X Games Aren't Being Held Back By Xbox One
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Phil Spencer has played down the idea that Xbox Series X games will be held back from their full potential by having to be playable on Xbox One, pointing to the success of PC games at working across wide ranges of hardware power as evidence. Speaking to GamesIndustry, the Xbox boss called the idea of games being held back "a meme that gets created by people who are too caught up in device competition." Instead, Spencer points to the PC market, where games that are regularly touted as the most advanced versions across all platforms can also be played on lower-powered hardware: "I just look at Windows", Spencer explained. "It's almost certain if the developer is building a Windows version of their game, then the most powerful and highest fidelity version is the PC version. You can even see that with some of our first-party console games going to PC, even from our competitors, that the richest version is the PC version. Yet the PC ecosystem is the most diverse when it comes to hardware, when you think about the CPUs and GPUs from years ago that are there. "Yes, every developer is going to find a line and say that this is the hardware that I am going to support, but the diversity of hardware choice in PC has not held back the highest fidelity PC games on the market. The highest fidelity PC games rival anything that anybody has ever seen in video games. So this idea that developers don't know how to build games, or game engines, or ecosystems, that work across a set of hardware... there's a proof point in PC that shows that's not the case." [ignvideo url="https://www.ign.com/videos/2020/04/01/interview-head-of-xbox-phil-spencer-unlocked-437"] Spencer's wider point is that advanced games can be created that don't also cut out a section of the existing playerbase: "We should applaud load times and fidelity of scenes and framerate and input latency, and all of these things that we've focused on with the next generation. But that should not exclude people from being able to play. That's our point. How do we create an ecosystem where if you want to play an Xbox game, we're going to give you a way to go play it?" "As a player you are the centre of our strategy," Spencer adds later in the interview. "Our device is not the centre of our strategy, our game is not the centre of the strategy. We want to enable you to play the games you want to play, with the friends you want to play with, on any device. On TV, the Xbox console is going to be the best way to play console games. Xbox Series X is the most powerful console out there and it will have absolutely the best versions of our console games. But that's not to exclude other people from being able to play." Spencer also adds that he's playing cross-gen games on his Xbox Series X, and that he does feel a change in quality: "I'm playing it every day at home, and it is different to playing on an Xbox One X." [ignvideo url="https://www.ign.com/videos/2020/06/15/xbox-smart-delivery-in-depth-with-microsofts-jason-ronald"] The choice to allow for true next-gen exclusives is one of the most notable points of difference between Xbox Series X and PlayStation 5. While Xbox has committed to the idea that its first-party games will be playable across generations, Sony Interactive Entertainment boss Jim Ryan has specifically said that he's uninterested in making PS5 games run on PS4 hardware. “We believe that when you go to all the trouble of creating a next-gen console," Ryan explained, "that it should include features and benefits that the previous generation does not include. And that, in our view, people should make games that can make the most of those features.” You can check out mroe of the differences between the two upcoming consoles in our PS5 vs. Xbox Series X comparison chart. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/xbox-series-x-xbox-one-exclusives-held-back-meme-phil-spencer
source https://www.ign.com/articles/xbox-series-x-xbox-one-exclusives-held-back-meme-phil-spencer
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