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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Superhot: Mind Control Delete Announced, Out Next Week
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Superhot: Mind Control Delete, an all-new standalone Superhot game, will be released on July 16. Those who've purchased the original game before that date will receive Mind Control Delete for free. (If you received Superhot through giveaways such as Xbox Games With Gold or Twitch Prime, you are not eligible for the free download.) Mind Control Delete is described as "more refined" and "much bigger" than Superhot; it's a 12-15-hour game with additional mechanics and less linear levels compared to the original, according to Superhot Team. Mind Control Delete will cost $25 USD for those who don't qualify for a free copy. [ignvideo url="https://www.ign.com/videos/2020/07/09/superhot-mind-control-delete-reveal-trailer"] The standalone game is being released on PlayStation 4, Xbox One, and PC, though the developer plans to port it to additional, unspecified platforms in the future. Not included among those additional platforms (for now) is VR. "It’s important to remember that VR is not only a different platform – it’s an entirely different way of interacting with games and it comes with its own design and hardware challenges," said Superhot Team. "Superhot VR was created from scratch as an entirely separate game to emulate the Superhot experience in VR, and it was a BIG undertaking. We aren’t starting any BIG undertakings right now. Should this change, we’ll let you guys know." [widget path="global/article/imagegallery" parameters="albumSlug=top-25-psvr-games&captions=true"] Development on Mind Control Delete began in 2016 as a "small content update" for Superhot, before it launched on Steam Early Access in late 2017. Through years of "unrelenting polish and refinement," the "tiny little DLC grew into a full, standalone game that is now Superhot: Mind Control Delete," said Superhot Team. IGN's Superhot review said the original's "clever time-manipulation idea delivers consistently fulfilling challenges by turning blink-of-an-eye action into carefully considered and cautious tactical decisions." Our Superhot VR review awarded the 2017 follow-up a 9 and called it "an amazing use of virtual reality." [poilib element="accentDivider"] Jordan is a freelance writer for IGN.
source https://www.ign.com/articles/superhot-mind-control-delete-announced-free-for-those-who-bought-superhot
source https://www.ign.com/articles/superhot-mind-control-delete-announced-free-for-those-who-bought-superhot
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