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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
League of Legends MMO In Development
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Riot Games is making an MMORPG, though it was announced in a bit of an unusual way. This upcoming MMO will be the first foray into the genre from the developers behind League of Legends and Valorant. On Twitter, Riot vice president of intellectual property and entertainment Greg Street tweeted that he is hiring for a new project that will develop the League of Legends universe. When asked whether it was an MMO, Street outright confirmed that it will be on Twitter. While a major project like League of Legends MMO isn't typically announced on a personal Twitter account, the move makes sense for Riot who has been working furiously in recent years to expand its stable of games beyond League of Legends. [ignvideo url="https://www.ign.com/videos/2019/12/13/ruined-king-a-league-of-legends-story-reveal-trailer"] In the past two years, Riot has developed and released Legends of Runeterra, a competitive card game based on the League of Legends universe; as well as Valorant, a competitive shooter based on an original IP. Riot also announced Riot Forge, a publishing initiative where Riot will work with outside developers on games and other projects based in the League of Legends universe. One of its first projects is Ruined King, a turn-based LoL RPG coming to consoles and PC in 2021. There's also a fighting game Riot has been quietly working on for years, as well as Arcane, an animated League of Legends animated TV series, as if Riot wasn't busy enough. IGN reached out to Riot for clarification and we were pointed to Street's tweet. But that's another League of Legends project announced, then. Keep an eye out for more updates on this in the future. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.
source https://www.ign.com/articles/league-of-legends-mmo-in-development-riot-games-executive-announces
source https://www.ign.com/articles/league-of-legends-mmo-in-development-riot-games-executive-announces
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