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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
JJ Abrams' Bad Robot Forms Game Studio With Left 4 Dead Creator
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Bad Robot Productions, JJ Abrams’ movie, and TV production company, has launched a video game division under the guidance of former Valve executive Michael Booth. In 2018, Abrams announced that Bad Robots will be expanding into video games with Bad Robot Games, but the newest venture under Booth will bring video game development in-house. Meaning Bad Robot themselves will begin developing and designing games on their own. Booth will serve as general manager and will lead the creative team through the company’s first game, according to The Hollywood Reporter. Booth was formerly a developer for Turtle Rock Studios, the developers of Left 4 Dead and Back 4 Blood. He was project lead on games such as Counter-Strike: Condition Zero, Nox, as well as working on Team Fortress 2 and Command & Conquer: Generals. [ignvideo url="https://www.ign.com/videos/2020/01/17/left-4-dead-3-is-not-in-the-works"] In a statement to Hollywood Reporter, Booth says, "My career has been driven by a desire to innovate new ways of bringing people together for epic adventures online, leaving them exciting stories they can tell their friends afterward." Booth added, "The games I create center around people working together to survive and thrive in fantastic worlds, which seems an excellent fit for JJ Abrams' approach to moviemaking. As a huge fan of JJ's work, I'm incredibly excited by the unique opportunity to create something new at Bad Robot Games Studios in collaboration with the world-class talent at Bad Robot." There has been no word on what Bad Robots’ first project will be. [poilib element="accentDivider"]Matt T.M. Kim is a reporter for IGN.
source https://www.ign.com/articles/jj-abrams-bad-robot-forms-game-studio-with-left-4-dead-creator
source https://www.ign.com/articles/jj-abrams-bad-robot-forms-game-studio-with-left-4-dead-creator
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