Most 3 Popular Posts of The Week!
Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Spider-Man: Miles Morales Spoilercast With the Creative Director
- Get link
- X
- Other Apps
On a special bonus episode of IGN's weekly PlayStation episode, Podcast Beyond!, host Jonathon Dornbush is joined by Lucy O'Brien to speak with Brian Horton, the creative director of PS4 and PS5 launch game Marvel's Spider-Man: Miles Morales. The trio discusses some of the game's biggest story beats including the ending, the decision to make a more focused, shorter story compared to the first, the combat advancements and side stories, and New York City at Christmastime. Note: Apologies for some audio hiccups, which occurred during recording and could not be fixed. Watch the episode above or check out other audio and video versions below. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-marvel-superhero-game-review&captions=true"]
Podcast Beyond! is live every Wednesday. For more on PS5, check out the PS5 full specs list, our PS5 console review, and our PS5 wiki guide if you're picking one up this week. [poilib element="poll" parameters="id=0b8b1f86-da52-4fef-b0a7-2729ca596785"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.
source https://www.ign.com/articles/spider-man-miles-morales-spoilercast-with-the-creative-director-beyond-episode-676
source https://www.ign.com/articles/spider-man-miles-morales-spoilercast-with-the-creative-director-beyond-episode-676
- Get link
- X
- Other Apps
Comments
Post a Comment