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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Demon's Souls on PS5 Has a Mysterious Door That Wasn't in the Original
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Players have seemingly discovered a mysterious locked door in World Level 1-3 of the Demon's Souls remake on PS5 that wasn't in the original PS3 version. As spotted by Twitter user @VaatiVidya, Reddit user OrganizedBonfire found this illusory wall in the Tower Knight Archstone of Demon's Souls on PS5 while exploring its tight corridors. After stumbling upon the door and trying to open it, a message appears that says "It appears to be locked."
Via Reddit (u/Cosmic-Vagabond)[/caption] They also note that, since the door says "it appears to be locked," it is "not a key door and instead has a mechanism." If you want to try to figure out the mystery, Cosmic-Vagabond notes that "at the start of 1-3 there's the alleyway that branches off between a dead end and the path to the tower where Yuria is being held. The locked door is hidden behind an illusory wall at the end of the dead end." [ignvideo url="https://www.ign.com/videos/2020/11/12/9-demons-souls-tips-to-get-you-started"] Bluepoint Games, who developed this remake for PS5, has a history of this type of thing as it previously added a new mystery to its remake of Shadow of the Colossus, which has since been solved. For more on Demon's Souls, check out our extensive Wiki Guide and nine tips to get your started on this brutal, but rewarding adventure. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/demons-souls-on-ps5-has-a-mysterious-locked-door-that-wasnt-in-the-original
As of this writing, what lies beyond the door, and even if it can be opened, remains a mystery. Reddit user Cosmic-Vagabond discovered that, by using photo mode, you are able to see that the door appears to lead to a terrace with an item sitting on a dead knight. [caption id="" align="alignnone" width="3840"]There's a mysterious new door in the Demon's Souls Remake, and no one knows how to open ithttps://t.co/TdpHLuIRsR pic.twitter.com/MwYjcNy7ed
— Vaati (@VaatiVidya) November 14, 2020
Via Reddit (u/Cosmic-Vagabond)[/caption] They also note that, since the door says "it appears to be locked," it is "not a key door and instead has a mechanism." If you want to try to figure out the mystery, Cosmic-Vagabond notes that "at the start of 1-3 there's the alleyway that branches off between a dead end and the path to the tower where Yuria is being held. The locked door is hidden behind an illusory wall at the end of the dead end." [ignvideo url="https://www.ign.com/videos/2020/11/12/9-demons-souls-tips-to-get-you-started"] Bluepoint Games, who developed this remake for PS5, has a history of this type of thing as it previously added a new mystery to its remake of Shadow of the Colossus, which has since been solved. For more on Demon's Souls, check out our extensive Wiki Guide and nine tips to get your started on this brutal, but rewarding adventure. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.source https://www.ign.com/articles/demons-souls-on-ps5-has-a-mysterious-locked-door-that-wasnt-in-the-original
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