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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Cyberpunk 2077: PC-Exclusive Ray-Tracing Effects Revealed
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The PC-exclusive ray-tracing effects coming to Cyberpunk 2077 have been revealed by Nvidia. As part of the graphics card manufacturer's technical partnership with CD Projekt Red, Nvidia is bringing four immersive ray-traced effects to Cyberpunk 2077, which will enhance the game's performance and fine-tune its fidelity. You check out screenshots of the effects in action below: [widget path="global/article/imagegallery" parameters="albumSlug=cyberpunk-2077-pc-ray-tracing-screenshots&captions=true"] These immersion-bolstering effects include Ray-Traced Diffuse Illumination, which "captures sky radiance" and emissive lighting to ensure that the sun and moon "realistically illuminate Night City." The game will also feature Ray-Traced Reflections which as you might have guessed, make reflections more realistic in how they simulate the way light affects surfaces. Ray-Traced Ambient Occlusion will also affect the game's shading tech on PC, further darkening objects with ambient lighting. Finally, Ray-Traced Shadows have allowed CD Projekt Red to bring "pixel-perfect shadows" to the game, as well as "directional shadows from sun and moon light" to further increase your immersion. [ignvideo url="https://www.ign.com/videos/2020/06/25/cyberpunk-2077-braindance-gameplay-trailer"] Cyberpunk 2077 will also utilise Nvidia's DLSS 2.0 technology, an AI Rendering system that uses a deep learning neural network to boost frame rates "while generating beautiful, crisp game images," which should in theory allow you to crank the settings on launch. Nvidia also revealed that the game will land on its cloud streaming service, GeForce NOW, at launch, with support for ray-tracing effects baked in. It's possible that these ray-tracing effects could make it to the upgraded PS5 and Xbox Series X versions of the game arriving post-launch, but there's no confirmation of that right now. For more on Cyberpunk 2077, check out our article covering the four hours of gameplay we experienced during a recent preview. If you missed yesterday's slew of announcements via CD Projekt Red's Night City Wire, you can catch the full broadcast here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/cyberpunk-2077-pc-exclusive-ray-tracing-effects-revealed
source https://www.ign.com/articles/cyberpunk-2077-pc-exclusive-ray-tracing-effects-revealed
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