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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Annapurna Interactive Delays 3 Games Into 2021
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Outer Wilds and Sayonara Wild Hearts publisher Annapurna Interactive has confirmed that three of its planned 2020 games have slipped into 2021. The Artful Escape, 12 Minutes and Last Stop will now launch in 2021 instead of the "broad 2020 release window" that was initially planned. The publisher revealed the news on Twitter, explaining that the developers are just refining the games as we speak. "We're looking at 2021 now as they all get closer to getting ready," the tweet reads. "They've all come together throughout the year and it's pretty much polishing at this point."
source https://www.ign.com/articles/annapurnas-12-minutes-last-stop-and-the-artful-escape-delayed-into-2021
[ignvideo url="https://www.ign.com/videos/2019/11/14/the-artful-escape-gameplay-trailer-x019"] Revealed during the Xbox briefing at E3 2019, 12 Minutes is a top-down murder mystery starring James McAvoy, Daisy Ridley and Willem Dafoe. Last Stop was also revealed at X019 and is a new game from the creators of Virginia set in modern-day London. The Artful Escape was first announced during E3 2017, and we later got some gameplay of the absurd musical adventure during E3 2019. Annapurna recently launched The Pathless, a PS5 launch game from Abzu developer Giant Squid. You can check out our review of the game here, which we scored an 8, touting its "fun movement system." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.some news: you may have seen a very broad 2020 release window for The Artful Escape, 12 Minutes, and Last Stop in trailers or on store pages in the past
so it's almost December and the end of the year we're looking at 2021 now as they all get closer to getting ready! :) — Annapurna Interactive (@A_i) November 18, 2020
source https://www.ign.com/articles/annapurnas-12-minutes-last-stop-and-the-artful-escape-delayed-into-2021
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