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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Cyberpunk 2077 Shows Off New Location Screenshots and Gang Images
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CD Projekt Red has released a number of new Cyberpunk 2077 images, showing off the game's gangs and locations. In today's third Night City Wire broadcast, we were given a closer look at the districts of Night City, and the often violent factions that populate them. The biggest new glut of images focus on Night City itself, with 25 screenshots showing us the abandoned Pacifica resort, the Corpo-packed City Center, Japantown, and much more: [widget path="global/article/imagegallery" parameters="albumSlug=cyberpunk-2077-25-new-night-city-images&captions=true"] We also got a set of renders of many of the game's gangs, from the freakishly augmented Animals to the katana-wielding Tyger Claws: [widget path="global/article/imagegallery" parameters="albumSlug=cyberpunk-2077-9-gang-renders&captions=true"] The images should be a good representation of what we'll be playing when the game arrives on November 19, given that it's now in the final stretch of development. We've played 4 hours of the game so far, and were very impresse dby what we found, saying "it just might somehow live up to the years of hype." [ignvideo url="https://www.ign.com/videos/cyberpunk-2077-how-2-ign-editors-played-it-differently"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/cyberpunk-2077-screenshots-images-gangs-factions-locations-districts
source https://www.ign.com/articles/cyberpunk-2077-screenshots-images-gangs-factions-locations-districts
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