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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
The Last of Us Part 2: 'No Plans' for DLC
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The Last of Us Part 2's director, Neil Druckmann has made clear that there are 'no plans' for DLC after the game's launch. Speaking during a spoilercast for the game on the Kinda Funny Gamescast, Druckmann was asked about whether the new game would follow the original's lead with a Left Behind-style story DLC. "No, with Last of Us I think we had some season pass or something that said ahead of time we have some story DLC - no there's no plans for that." [ignvideo url="https://www.ign.com/videos/2020/06/12/the-last-of-us-part-2-review"] This doesn't discount a multiplayer take on the game, like The Last of Us' Factions mode, as we've previously heard that that will be released as a standalone game of some kind. The wording of the original announcement - which said "when and where it will be realized is still to be determined" - could suggest the mode will arrive on PS5. We awarded The Last of Us Part 2 a full 10/10 review, and we called it "a masterpiece worthy of its predecessor". If you've finished the game recently, both Podcast Beyond! and the IGN UK Podcast have recorded full spoilercasts on their feelings about the game. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/last-of-us-2-dlc-no-plans-multiplayer
source https://www.ign.com/articles/last-of-us-2-dlc-no-plans-multiplayer
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