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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Guilty Gear Strive Reveals Returning Character, Ramlethal
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The latest character in the Guilty Gear Strive line-up has been revealed, and it's the returning Ramlethal Valentine. Announced exclusively as part of today's IGN Expo, Ramlethal specializes in controlling the mid-range, and uses two large swords as her primary weapons (carried by her flying Luciferos partners). Strive marks Ramlethal's second appearance as a playable character in the series. Check out a reveal trailer below: [ignvideo url="https://www.ign.com/videos/2020/06/12/guilty-gear-strive-ramlethal-reveal-trailer"] The trailer also announces that we'll see the next playable character reveal for the game in August 2020. Billed as a reboot for the fighting game series, Guilty Gear Strive currently includes a roster of Sol Badguy, Ky Kiske, May, Faust, Potemkin, Chipp Zanuff, Zato-1, Millia Rage, Axl Low alongside Ramlethal. It's due out in 2021, following a delay due to production issues stemming from the current pandemc outbreak and subsequent lockdowns. There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com. [widget path="global/article/imagegallery" parameters="albumSlug=ramlethal-valentine-guilty-gear-strive-screenshots&captions=true"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.
source https://www.ign.com/articles/guilty-gear-strive-new-character-ramlethal
source https://www.ign.com/articles/guilty-gear-strive-new-character-ramlethal
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