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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Marvel's Avengers Increases the XP Grind to Level Up
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Leveling up your heroes in Marvel’s Avengers will take longer after Crystal Dynamics announced it will be changing the way XP progression will work. On March 18 the newest DLC character Hawkeye is set to be released alongside the next-gen versions of Marvel’s Avengers. But Crystal Dynamics is also changing up some key progression mechanics along with how random cosmetic drops will work. [ignvideo url="https://www.ign.com/videos/marvels-avengers-next-gen-capabilities-trailer"] In a new developer’s blog, the Marvel’s Avengers team shared that the current XP progression curve “isn’t really a curve at all.” Whereas most RPGs increase the amount of XP required to level up as players get stronger, Marvel’s Avengers’ XP system is linear and static. “This has led to pacing issues, such as skill points currently being rewarded too fast, which may be confusing and overwhelming to newer players,” says Crystal Dynamics in the blog.
source https://www.ign.com/articles/marvels-avengers-increases-the-xp-grind-and-gets-rid-of-random-cosmetic-drops
To fix this, Marvel’s Avengers will begin increasing the amount of XP required to level up starting at around level 25. The required XP will increase the closer players get to level 50, which is the current max level. Crystal Dynamics says players looking to max their characters quickly can try and grind before March 18, when the update is set to go live.
As for cosmetics, Marvel’s Avengers is getting rid of random cosmetics entirely. Starting today, random cosmetic item drops will be temporarily removed and they’ll re-appear later in the cosmetic vendor and can be purchased through Units. On the r/PlayAvengers subreddit, players are somewhat divided on the XP rework. Some argue that characters don’t even begin to feel good to play until level 50 and that adding more grind to progression isn’t a solution. Others say this change will only impact new players and that easing them into characters through a longer progression will breed more familiarity with the game’s systems. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-marvel-superhero-game-review&captions=true"] Crystal Dynamics has shared some of the changes coming to the native next-gen version of Marvel’s Avengers on PS5, including native 4K resolution or 60FPS checkerboard 4K (in performance mode) as well as improved load times, higher-resolution textures, and more. Check out the full next-gen details here. You can also find out everything about Operation Hawkeye - Future Imperfect here, or check out IGN’s Avengers review here. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.source https://www.ign.com/articles/marvels-avengers-increases-the-xp-grind-and-gets-rid-of-random-cosmetic-drops
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