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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Sega Considering Reboots for Crazy Taxi, Jet Set Radio, and More
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A financial results presentation has revealed that Sega is considering reboots of Crazy Taxi, Jet Set Radio and other dormant IP, while it begins work on a 'super game'. A results presentation to mark the end of the fiscal year was published to the SegaSammy investor relations website today. The slideshow includes a number of interesting details about the company's future plans. One slide concerns the "utilization of IP [intellectual property] assets," noting which IPs are active and dormant, and how Sega plans to remaster, remake or reboot its older series to capitalize on the "globally recognized" IPs it has in its vault. A number of old, fan favourite franchises are mentioned in the past IP groups section, including Crazy Taxi, Jet Set Radio, NiGHTS, Space Channel 5, Panzer Dragoon and Rez. At the very least, this suggests that the company is interested in bringing some of these games back to market while strengthening its active IPs such as Yakuza, Persona and Sonic. [caption id="attachment_2513120" align="alignnone" width="1266"]
Sega's slide on its remasters, remakes, and reboots. (Source: SegaSammy)[/caption] The presentation also mentions Sega's five-year plan to release what it calls a "Super Game". While unclear exactly what that term implies, Sega says it's making "focused investment" in the project, and aims to have it released by its 2026 financial year. As well as turning its existing, active IPs into global brands, the company wants to create new IP "which can be expanded globally" – but which it doesn't expect to be immediately highly profitable. No details were given on which of Sega's studios would make the game, nor what kind of a game it would be. [caption id="attachment_2513122" align="alignnone" width="1266"]
Sega's slide on creating a 'Super Game'. (Source: SegaSammy)[/caption] As Sega works towards its Super Game, it also mentions the development of a "new FPS title at European studio," which could well be the "ambitious multiplayer" sci-fi shooter Creative Assembly is working on. Sega expanded Creative Assembly back in 2017, acquiring Crytek Black Sea and adding it to its ranks as Creative Assembly Sofia. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/sega-considering-crazy-taxi-jet-set-radio-reboots-and-working-on-a-super-game
source https://www.ign.com/articles/sega-considering-crazy-taxi-jet-set-radio-reboots-and-working-on-a-super-game
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