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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Nintendo Physically Can't Make Enough Switch Consoles Right Now
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Nintendo is currently unable to make enough Switch consoles to meet demand, and is becoming 'more uncertain' about its production plans for the coming year amid a global semiconductor shortage. In a Q&A with investors, company president Shuntaro Furukawa explained, "Demand for hardware continues to exceed our expectations even after the beginning of this calendar year, and production has currently not caught up to this high demand due to the tight supply and demand situation for semiconductor materials worldwide." [ignvideo url="https://www.ign.com/videos/how-nintendo-is-winning-next-gen-with-a-last-gen-console"] Semiconductors are used in almost all computing devices, and have seen shortages since last year. Among other things, they're used in the chips that power all of the major consoles. Furukawa was asked about the company's goal to ship 25.5 million Switches in the new financial year amid that situation, and it sounds like a somewhat hopeful number. "Although we are currently striving to produce as many units as possible, the fact is that our production plans are more uncertain than they were at the beginning of previous fiscal years. Our full-year sales plan is based on the premise that we can secure the materials necessary for production, but if we are able to produce more units, we will work hard to meet the strong demand, and to be able to ship and sell those units." [ignvideo url="https://www.ign.com/videos/will-switch-pros-new-chip-keep-up-with-ps5-xbox-series-x-next-gen-console-watch"] Nintendo is far from the only console maker running into semiconductor-related production issues. Microsoft has previously said it expects Xbox Series X/S production to be hit this year, and Sony has even said shortages of PS5 could continue until 2022. President Joe Biden has even signed an executive order pledging to review the supply chains involced in the problem. Those shortages have combined with Nintendo's most profitable year ever, having sold 28.8 million consoles in that time (alongside 230.9 million games). The coming year could, according to reports, see the release of a new 4K model of Switch – which would of course be similarly affected by chip shortages. Nintendo's reportedly expecting another record year, but it remains to be seen if that will be possible. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/nintendo-physically-cant-make-enough-switch-consoles-right-now-and-that-might-continue
source https://www.ign.com/articles/nintendo-physically-cant-make-enough-switch-consoles-right-now-and-that-might-continue
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