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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Move Over Lady Dimitrescu, the Resident Evil Community Loves the Duke Now
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Lady Dimitrescu has held an unassailable position as the Resident Evil community's favourite new character since months before the game arrived. But with Resident Evil Village now in players' hands, a new fan-favourite character could be on the way to take her crown – The Duke. Resident Evil Village's unusually friendly merchant was shown a little in trailers for the game, but becomes more or less Ethan Winters' only friend throughout the game – and that's led to a huge surge in fan appreciation for him. To go some way towards showing that love, check out a Reddit post from Naillian603, titled, "I didn't think The Duke would live up to the RE4 merchant but he proved me long. I'd go as far to say I love The Duke". In a single day, it's gone on to earn over 5,500 upvotes, becoming the 12th-most upvoted post of all time on the r/ResidentEvil subreddit.
The comments below that post are similarly appreciative, singling out the Duke's voice (and English-language voice actor, Aaron LaPlante), his bizarre habit of appearing in just the right places at just the right times, and his callbacks to previous Resident Evil games. "Hands down, best character." wrote CaptainAlabama91. "Mostly [because] he is the only person who is genuinely pleased to see you. And you know, doesn't try to end you." It's far from the only post pointing to The Duke as a favourite character. There's fan art, speculation about his potentially supernatural origins, and even self-referential posts about how much the community loves The Duke. [ignvideo url="https://www.ign.com/videos/2021/05/05/resident-evil-village-review"] In an interview with Dan Allen on YouTube, Duke voice actor Aaron LaPlante was asked if he'd expected the huge reaction to the character. "No, absolutely not. Not even for a second," he replied. "I'm so thrilled that people are into it. I think one of the most thrilling aspects is that I'm a fan too – I'm a huge fan of a lot of this stuff [...] It's kind of nice to contribute to that excitement for someone else." He also explained that The Duke was originally directed to have a gravelly-voiced Russian accent, but LaPlante eventually found his more English-inflected style. It remains to be seen if The Duke will hit the same cultural impact as Lady Dimitrescu, but it's more than clear that this character – who could so easily have been a run-of-the-mill merchant – will be remembered beyond this game. And he's far from the only memorable thing about Village – we awarded the game an 8/10 review, pointing out that it's "like visiting a disturbing and deadly Disneyland, where every attraction is a house of horrors." [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/move-over-lady-dimitrescu-the-resident-evil-community-loves-the-duke-now
source https://www.ign.com/articles/move-over-lady-dimitrescu-the-resident-evil-community-loves-the-duke-now
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