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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Monster Hunter World Passes 17 Million Sales
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Monster Hunter World continues its reign as Capcom's biggest ever game, having passed 17 million sales worldwide. As part of its highlights from the latest financial year, Capcom has revealed that Monster Hunter has passed 17 million sales across all formats, while sequel Monster Hunter Rise approaches 5 million itself, on Nintendo Switch alone. Since launching in January 2018, Monster Hunter World has continued to be a success for Capcom, no doubt in part to regular sales on both digital and physical storefronts, and the release of large expansion Monster Hunter World: Iceborne. Iceborne brought a new area for players to explore, alongside more massive monsters for them to hunt. And the strategy seems to have worked, with the game reaching 17.1 million units sold by the end of the latest fiscal year. [ignvideo url="https://www.ign.com/videos/2018/01/25/monster-hunter-world-review"] Monster Hunter World was a breath of fresh air for the franchise. It was the first title to bring Monster Hunter into the mainstream in the West, was available on multiple consoles, and rejuvenated the franchise with a (slightly) more accessible control scheme for newcomers, alongside quality of life improvements that made it more appealing to those unfamiliar with the franchise. It was also noted in the report that Monster Hunter Rise has sold over 4.8 million units since launching in March, suggesting that the franchise continues to do well, even when launching exclusively on one platform like the Nintendo Switch. [ignvideo url="https://www.ign.com/videos/2018/02/05/monster-hunter-world-official-accolades-trailer"] It’s incredible to see the Monster Hunter franchise thriving, especially considering that it was a relatively niche franchise in the West until World launched. However, it is unlikely that the Monster Hunter movie had anything to do with these sales successes, with it being critically panned – IGN scored it a 3/10 in our review. Capcom seems to be on a roll at the moment, with the company posting its fourth successive record-breaking year, and Resident Evil Village shipping over 3 million units globally. There's also more Monster Hunter goodness to come, with Monster Hunter Stories 2: Wings of Ruin launching in July. [poilib element="accentDivider"] Liam Wiseman is a Freelance News Writer at IGN. You can follow him @liamthewiseman
source https://www.ign.com/articles/monster-hunter-world-passes-17-million-sales
source https://www.ign.com/articles/monster-hunter-world-passes-17-million-sales
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