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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
inXile Entertainment Hints at 'FPS RPG' for Xbox
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It appears that inXile Entertainment is indeed working on an FPS RPG. The studio behind Wasteland 3 and Torment: Tides of Numenera dropped a hint to that effect in a response to an Xbox tweet asking, "What kind of game should I play next?" It then flashed a large number of genres, including "All of Them" and "Goose." "Pulled NEW + FPS + RPG," inXile Entertainment wrote in response, seemingly confirming reports from earlier this year it was making an FPS RPG. Assuming this is the case, it means that inXile Entertainment will be following in the footsteps of Obsidian, which put out The Outer Worlds in 2019 and is currently working on Avowed. inXile Entertainment's most recent stab at making a first-person RPG was in 2018, when it put out The Bard's Tale 4. IGN reviewer Leana Hafer called The Bard's Tale IV a "rousing adventure" in her review, but also said that it "shows its retro roots in some not so positive ways. " [ignvideo url="https://www.ign.com/videos/2018/09/26/the-bards-tale-4-barrows-deep-review"] The Bard's Tale's 4 release came two short months before the studio's acquisition by Microsoft alongside Obsidian. It is one of several first-party studios developing RPGs for Microsoft, the most prominent of them being Bethesda. inXile Entertainment previously revealed that its next game will be a next-gen RPG developed using Unreal Engine 5. If it turns out to be a AAA RPG, it will be a major test for inXile Entertainment, which is mostly known for smaller-scale releases. For now, inXile Entertainment remains focused on Wasteland 3. Its first expansion, the Rangers of Steeltown, launches June 3. Wasteland 3 is currently available on Xbox One and PC, and can be played through Xbox Game Pass.
source https://www.ign.com/articles/inxile-entertainment-hints-at-fps-rpg-for-xbox
source https://www.ign.com/articles/inxile-entertainment-hints-at-fps-rpg-for-xbox
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