Most 3 Popular Posts of The Week!
Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Disco Elysium's Australian Ban Has Been Overturned
- Get link
- X
- Other Apps
Update 05/14/2021: The Australian Classification Review Board has reversed the ban on Disco Elysium: The Final Cut, after developer ZA/UM formally challenged the decision. It seems the tipping point for the game's ban stemmed from Dico Elysium's depiction of drug use, and the temporary benefits it offers you character. However, as reported by Kotaku Australia, the Review Board (which is separate to the Classification Board that originally refused to classify the game) has specifically made clear that Disco Elysium's depiction of drug use is shown in an ultimately negative light, such that it can now receive an R 18+ classification. "In the Review Board’s opinion," reads the Review Board's report, "while drug use linked to incentives and rewards cannot be accommodated at R 18+, this game does provide disincentives related to drug-taking behaviour, to the point where regular drug use leads to negative consequences for the player’s progression in the game. It was, specifically, the disincentives for drug use that influenced the Review Board in making their decision. Drug use is not explicitly depicted within the game." The classification means that Disco Elysium: The Final Cut can now be sold in Australia without impediment, although the R 18+ rating means that only adults can puchase the game. Despite the refused classification, The Final Cut (and the original, unclassified version of Disco Elysium) was still available to buy on Steam in Australia while the game was technically banned. [ignvideo url="https://www.ign.com/videos/2021/03/31/disco-elysium-the-final-cut-review"] [poilib element="accentDivider"] Disco Elysium: The Final Cut has been refused classification in Australia. You can see the 'Refused Classification' page on the Australian Government's Classification Board website. According to the rating explanation page, a product will be refused classification if it "contains content that is very high in impact and falls outside generally-accepted community standards." The refused classification will mean that, without alterations, the game cannot be sold in Australia. More specifically, The Final Cut was refused classification as a game that has been seen to "depict, express or otherwise deal with matters of sex, drug misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults to the extent that they should not be classified." [ignvideo url="https://www.ign.com/videos/2020/12/11/disco-elysium-final-cut-trailer"] Disco Elysium features alcohol and drug misuse, not to mention a plot that often centres on crime, cruelty, and violence along the way, which could explain why the game has been refused. This seemingly only affects the new version of the game, as the original PC version of Disco Elysium is still available on Steam in Australia, as it has been since its launch in 2019. Developer ZA/UM may have to edit the game's content if they want to get past the rating board in Australia. The news arrives as the PC, PS5, PS4 and Google Stadia launch of The Final Cut version of the game looms on March 30th. Disco Elysium was originally exclusive to PC, but developer ZA/UM announced a console version of the game during The Game Awards last year. The Final Cut adds voice acting and some bonus content and will be a free upgrade to users who own the game already on PC. A TV adaptation of the game is currently in the works at dj2 Entertainment. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/disco-elysium-the-final-cut-refused-classification-in-australia
source https://www.ign.com/articles/disco-elysium-the-final-cut-refused-classification-in-australia
- Get link
- X
- Other Apps
Comments
Post a Comment