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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Returnal Doesn't Let You Save During Its (Very Long) Runs
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Returnal is a very good game. Our review, which went up earlier today, called its moment-to-moment gameplay "sublime." It's currently sitting at 86 on Metacritic, which isn't too shabby for a brand new series. But as reviewer Mitchell Saltzman also noted, it has one particular sticking point — its runs are very long, and there's no way to save in the middle of them. "That saps the desire to immediately return and try again after a failure, though not enough to grind it to a halt," Saltzman writes.
source https://www.ign.com/articles/returnal-doesnt-let-you-save-during-its-very-long-runs
This has sparked some discourse on Twitter as fans and reviewers alike weigh in on the decision to omit a midgame save. Defenders are saying that Returnal is a roguelite, and being able to save in the middle of a run is anthithetical to the genre. Besides, Hades doesn't have a save, so what's the big deal? Detractors, meanwhile, note that runs in Hades frequently take only about 40 minutes, as opposed to the two to three hours that it can take to finish off a Returnal playthrough. Its scale is what makes it unique, as it's one of the first real examples of a so-called "triple-A roguelite." This makes it a unique experiment in the genre, but its size also works against it. Ultimately, Housemarque also doesn't necessarily need to introduce a situation where players can save scum there way through a run. A quick save system is probably sufficient. [ignvideo url="https://www.ign.com/videos/2021/04/29/returnal-review"]I am VERY excited for Returnal but reading that the average run can last 90+ minutes and there is no way to save midway (aside from Rest Mode) makes me really wish that PS5 had Xbox's Quick Resume feature.
I'll work around it, of course, since the game looks awesome! But still. — Brian Altano (@agentbizzle) April 29, 2021
No Plans for New Feature in Day One Patch
In preparation for tomorrow's launch, Sony has released a Day One patch that introduces a smattering of improvements across the board. Quicksave is not part of the planned update. We reached out to Sony for an official comment. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-playstation-first-party-exclusive-review&captions=true"] Until Housemarque changes its mind, you'll just have to carve out a significant chunk of time to play Returnal. Think of it as a throwback to the days when you'd leave your NES running overnight because you were in the middle of a Super Mario Bros. 3 run and you didn't have a save feature. Only in this instance, you're putting your PS5 into sleep mode and hoping that it doesn't decide to push a new firmware update while you're away. Or worse. All that aside, Returnal seems like a very cool mix of roguelite design and Housemarque's trademark twitch gameplay. Fans will get to experience PS5's latest exclusive when it arrives April 30. [poilib element="accentDivider"] Kat Bailey is a Senior News Editor at IGN.source https://www.ign.com/articles/returnal-doesnt-let-you-save-during-its-very-long-runs
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