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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Resident Evil 4 VR for Oculus Quest 2 Announced
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Resident Evil 4 is coming to VR. Capcom announced the critically-acclaimed installment is getting a full VR port for the Oculus Quest 2. It’s been 16 years since Resident Evil 4 was first released on consoles, and although it’s received several HD ports since, Resident Evil 4 is now jumping to a new format. Resident Evil 4 VR is being developed in collaboration with Capcom, Facebook, and Armature Studios for a new spin on Resident Evil 4. [ignvideo url="https://www.ign.com/videos/2021/04/15/resident-evil-4-vr-announced"] The biggest change is that Resident Evil 4 VR will be in first-person, like many of the biggest VR games. Players can hold weapons in their hands and interact with the world first-hand. Facebook is keeping details under wraps for now, though the short gameplay footage showed things like Leon holding weapons, interacting with a virtual attache case, and using a virtual hand-crank for one of the puzzles. Resident Evil 4 is a popular entry into the Resident Evil franchise. Originally released in 2005, Resident Evil 4 stars RE2 star Leon Kennedy who now works for the United States government. He must rescue the President's daughter who's been kidnapped by an evil cult somewhere in Europe.
Kennedy will also appear in the Netflix animated movie Resident Evil: Infinite Darkness alongside his RE2 co-star Claire Redfield where they must keep President Graham safe from a zombie outbreak in the white house. More details will be revealed on April 21 during an Oculus Facebook showcase. For more from today’s Resident Evil showcase, check out IGN for Resident Evil Village demo dates and more. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.
source https://www.ign.com/articles/resident-evil-4-vr-announced-for-oculus-quest-2
source https://www.ign.com/articles/resident-evil-4-vr-announced-for-oculus-quest-2
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