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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Now We Know Why Tingle Appears So Much in Wind Waker
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Tingle seems to love the ocean. How else to explain his steady presence in The Legend of Zelda: The Wind Waker, where the peculiar sprite continually pops up to aid (or hamper) Link's quest with items like the Tingle Tuner? Heck, he even has his very own island. In today's sprawling interview with IGN, which you should absolutely go read, outgoing developer Takaya Imamura explained Tingle's outsized presence in Wind Waker. [ignvideo url="https://www.ign.com/videos/2013/09/17/the-legend-of-zelda-wind-waker-hd-video-review"] "I was helping out on The Legend of Zelda: The Wind Waker when it was still in its planning phase, but at the same time I was working on Star Fox Adventures with Rare, and I ended up having to focus on the latter," Imamura explained, laughing. "So If you ever wondered why Tingle appears so often in Wind Waker, now you know why." Tingle had already appeared in Majora's Mask and Oracle of Ages, but his stint in Wind Waker seemed to cement him in Zelda lore. He went on to appear in several more games, including Freshly-Picked Tingle's Rosy Rupeeland for the Nintendo, which never made it to North America. Imamura was Tingle's main creator, and it's become a big part of his legacy. Indeed, when Imamura announced his retirement earlier this year, many sites referred to him as "Tingle's Creator" first despite having a large hand on games ranging from Star Fox 64 to F-Zero GX. Tingle himself remains a fairly divisive figure among North American fandom. Here at IGN, we hated him enough that we ran a "Die, Tingle, Die! Die!" campaign back in 2004. In Japan, though, he is said to have garnered a cult following, with Freshly-Picked Tingle's Rosy Rupeeland producer Kensuke Tanabe expressing interest in one day making another Tingle game. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-zelda-review-score&captions=true"] "I know that people cannot stand Tingle. But to me, that challenge is: Could I take this character that is so reviled in the West and just [do] a complete turnaround and make him a beloved, fun character? The idea of that really just gets me going. I know we have made a Tingle game in the past, but maybe at some point down the road," Tanabe told GamesBeat in 2013. Tingle's most recent appearance was in Hyrule Warriors, where he appeared in the Majora's Mask DLC pack. His costume was also available via DLC in Breath of the Wild. As for Imamura, he's now departed the company where he spent more than 30 years working alongside giants like Shigeru Miyamoto and Satoru Iwata. He is now a professor at the International Professional University of Technology in Osaka, where he is teaching CG animation and video game development and is currently working on a manga. [poilib element="accentDivider"] Kat Bailey is a Senior Editor at IGN. She really has nothing against Tingle.
source https://www.ign.com/articles/tingle-appears-in-wind-waker-so-much-because-his-creator-helped-plan-the-game
source https://www.ign.com/articles/tingle-appears-in-wind-waker-so-much-because-his-creator-helped-plan-the-game
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