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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Here's When You Can Play the Next Resident Evil Village Demo
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Capcom has announced the dates for the first series of multiplatform demos for Resident Evil Village. Unlike the Maiden demo exclusive to PS5, this demo will come to all platforms, though PlayStation owners will get a head start. The upcoming gameplay demo will be available for PS4, PS5, Xbox One, Xbox Series X, Steam, and Google Stadia. PS4 and PS5 owners will have access to the demo weeks ahead of the other platforms and may stream their experience online. The Maiden demo told a standalone story in Resident Evil Village, but the multiplatform demo is more focused on gameplay. This demo lets players explore both the village and castle portions of the game for one hour. [ignvideo url="https://www.ign.com/videos/2021/04/15/resident-evil-village-story-trailer-2"] Players can decide how to split their time between the two portions, whether that’s an even 30 minute split between Village and Castle, or however else you’d like to divvy time between the two. Here are the dates for the multiplatform Resident Evil Demo:
source https://www.ign.com/articles/resident-evil-village-multiplatform-demo-release-dates-announced
- North America: May 1, 5 pm PT - May 2, 5 pm PT
- Europe: May 2, 2 am CEST - May 3, 2 am CEST
- Asia: May 2, 8 am HKT - May 3, 8 am HKT
- North America: April 17, 5 pm PT - April 18, 1 am PT
- Europe: April 18, 7 pm CEST - April 19, 3 am CEST
- Asia: April 18, 5 pm HKT - April 19, 1 am HKT
- North America: April 24, 5 pm PT - April 25, 1 am PT
- Europe: April 25, 7 pm CEST - April 26, 3 am CEST
- Asia: April 25, 5 pm HKT - April 26, 1 am HKT
source https://www.ign.com/articles/resident-evil-village-multiplatform-demo-release-dates-announced
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