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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
CDPR Issued Some 30,000 Refunds for Cyberpunk 2077
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In the first earnings call since the release of Cyberpunk 2077, CD Projekt Red revealed that it processed approximately 30,000 refund requests for the struggling sci-fi RPG. CDPR calculated the number based on the roughly $2.23 million spent on its "Help Me Refund Program," which it launched soon after the release of Cyberpunk 2077. Refunds were issued in response to complaints of poor performance and a heavy number of bugs, particularly on base consoles like the PlayStation 4 and Xbox One. The process proved chaotic, as customers had to navigate different refund portals depending on the version they purchased. This was on top of Sony removing Cyberpunk 2077 from the PlayStation Store entirely. [ignvideo url="https://www.ign.com/videos/2020/12/07/cyberpunk-2077-review"] All things considered, it's a fairly low number given how much attention was given to Cyberpunk 2077's various issues, especially given that CDPR was able to sell some 13.7 million copies of the game through the end of 2020. Cyberpunk 2077 sales ultimately helped CDPR set a full-year record for revenue. The future is a bit murkier. CDPR continues to work to improve Cyberpunk 2077, releasing multiple patches over the course of 2021, but significant issues remain. Multiplayer also remains a massive question mark. None of this has been helped by the substantial cyberattack that took place in February, in which hackers were able to make off with the source code for both Witcher 3 and Cyberpunk 2077. But one way or another, CDPR is in it for the long haul with Cyberpunk 2077, with plenty of add-ons due in the future. A next-gen update is also expected some time in the second half of 2021. [poilib element="accentDivider"] Kat Bailey is a Senior News Editor at IGN.
source https://www.ign.com/articles/cdpr-issued-some-30000-refunds-for-cyberpunk-2077
source https://www.ign.com/articles/cdpr-issued-some-30000-refunds-for-cyberpunk-2077
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