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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Call of Duty: Warzone Will Never Return to Its Original Map
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Call of Duty: Warzone saw a major map refresh yesterday – and developer Raven says it will never return to the original map, Verdansk. Despite being the same fundamental part of the game's world, introducing Verdansk '84 changes a lot of what we know about Warzone's map, and that's seemingly a permanent change. Associate creative director Amos Hodge used a studio broadcast to say: "Players don't know it, but current day Verdansk, they'll never play in that state again. Current day Verdansk is gone and it's not coming back." [ignvideo url="https://www.ign.com/videos/call-of-duty-warzone-7-minutes-of-verdansk-84-gameplay-with-commentary"] That change hasn't been made simply for narrative reasons – the team's using it to fix some legacy problems with the original Verdansk. Speaking to PC Gamer, Hodge explained that the switch fixes some common buggy areas that cause players to fall under the map: "This is a good chance for us to go in there and update all the glitch locations as well as make quality of life improvements." On top of that, Hodge says Verdansk '84 is a chance to fix one of the most common complaints about Verdansk – that no one can work out how to easily mantle up its weirdly unclimbable rocks. Hodge says that rocks in the new map will be more easily readable for players, so you won't unexpectedly get stuck on a cliff face with the gas rolling in (or at least, if you do, it's more likely to be purely your fault now). [ignvideo url="https://www.ign.com/videos/call-of-duty-warzone-verdansk-84-trailer"] Verdansk '84 adds seven new locations, and fundamentally alters many more, making the area a more vibrant, slightly less rundown place than we've gotten used to. The separate Rebirth Island map is also currently shrouded in nighttime. With 2021 Verdansk off the table (it did get nuked, after all), it remains a mystery where Warzone will head after its trip to 1984. The next Call of Duty game is reportedly set in World War 2, so a '40s battlefield seems a possible location, but it's entirely possible that, given its huge success, Warzone could head in entirely new directions after this. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/call-of-duty-warzone-verdansk-no-return-new-map
source https://www.ign.com/articles/call-of-duty-warzone-verdansk-no-return-new-map
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