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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Assassin's Creed Valhalla Team Acknowledges Recent Updates Haven't Met Expectations
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The team behind Assassin's Creed Valhalla has acknowledged that recent updates haven't met expectations, and committed to longer testing periods for updates going forward. In a blog post about the update pipeline for Assassin's Creed Valhalla, a spokesperson wrote: "Our community is at the heart of everything we do, and we always strive to provide you with great experiences. That said, we recognize that some of our recent title updates may not have met your expectations or been up to our standard." Updates to Valhalla have brought fan-requested features, but many players have reported new bugs appearing within those updates. Recently, Ubisoft added a fan-requested transmogrification feature to Valhalla, but its implementation didn't go down too well with fans. Other title updates have brought crashes and glitches to the game too. In response, Ubisoft is changing its production pipeline to deliver "more robust updates," and are shifting from a 4-week to a 5-week update release cycle so that new patches can be tested thoroughly. [ignvideo url="https://www.ign.com/videos/2020/11/09/assassins-creed-valhalla-review"] Responding to the blog post, community members on Reddit voiced their concerns and asked about the potential of Ubisoft implementing New Game Plus to increase Valhalla's replayability. "The game is so broken lmao. Every update brings worse bugs than before. I was really looking forward to the [Wrath of the Druids] DLC since I beat the game way before the first patch, just to hear they pushed it back. If I had new game plus, I could at least enjoy everything without the game and audio crashing like it did before the patches," said TheFirstAtom. "If they mess up another update it will be embarrassing," said Arun1910. The blog also digs into the multi-stage process of creating title updates for a game as expansive as Assassin's Creed Valhalla, explaining each part of the pipeline in detail. It also offers timelines for a few major fixes. The full fix for an issue that sees fish disappear from the map (making related quests difficult to complete) will arrive in June, with a partial solution coming in the April update. The team is also looking into a number of issues with quests In the Absence of an Ealdorman and the Pig of Prophecy. Ubisoft plans to implement a fix for the latter in a forthcoming April title update. The team touched on the game's current roadmap and the delay of its major DLC expansion, Wrath of the Druids, which will now land on May 13. The roadmap seen below also reveals that a new free game mode called Mastery Challenge will land in late spring after the launch of Title Update 1.2.2.
Assassin’s Creed longtime narrative director, Darby McDevitt, recently announced his departure from Ubisoft after 10 years of work writing on the franchise. Ubisoft has also announced that Ubisoft Forward, its summer digital conference, is part of E3 2021. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/assassins-creed-valhalla-team-acknowledges-recent-updates-havent-met-expectations
source https://www.ign.com/articles/assassins-creed-valhalla-team-acknowledges-recent-updates-havent-met-expectations
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