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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Valheim Teases Its Hearth and Home Update As It Passes 6 Million Units Sold
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Iron Gate has teased Valheim's Hearth and Home update with a new image alongside announcing that its Norse survival game has officially passed six million units sold. Now that things are "calming down since launch," Iron Gate is able to spend more time focusing on Hearth and Home. While not much is known about this new update, Valheim's lead artist did share a small sneak peak, which you can see below;
Hearth and Home is said to "focus on the house building aspect of the game" and will provide "more building pieces and stuff to do in and around the house." This is one of the many planned updates that Iron Gate has planned for Valheim's 2021. Speaking of sales, Valheim has reached this impressive six million milestone in just a little over six weeks since its launch. Although it is already a huge success, the game is still in Early Access and the team is hard at work at fixing high priority bugs and many of the problems that have been reported, including networking issues and balance tweaks to "our most evil bug, the Deathsquito!" [ignvideo url="https://www.ign.com/videos/2021/02/17/valheim-early-access-review"] For more on Valheim, check out how a 5-person team created this incredibly popular game and our full wiki guide that will help you understand how to become a true hero in Valheim. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/valheim-teases-its-hearth-and-home-update-as-it-crosses-6-million-units-sold
source https://www.ign.com/articles/valheim-teases-its-hearth-and-home-update-as-it-crosses-6-million-units-sold
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