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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Titan Souls Developers Reveal Their Next Game, Death's Door
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More giant bosses and an explorable open world are coming in Titan Souls developer Acid Nerve's new game, Death's Door. Acid Nerve debuted a gameplay trailer that showcased two very different worlds players will encounter in this fantasy action-adventure game during the ID@Xbox Twitch Gaming Showcase. [ignvideo url="https://www.ign.com/videos/2021/03/26/deaths-door-gameplay-trailer"] In Death's Door, players take on the role of a crow whose nine-to-five is collecting souls of beings at the end of their life as a reaper. But that role becomes a challenge for the crows when nothing is being reborn due to nothing dying naturally -- that is until the playerbird enters a realm that no longer has death and is overflowing with powerful beings in need of the final rest. Mark Foster (Death's Door's programmer, writer, and animator) and David Fenn (Death's Door's producer, designer, composer, and sound designer) told IGN that with the success of Titan Souls they were able to go on to make their dream game in Death's Door.
"We're still quite a small-time but this is definitely the biggest and most ambitious game we've done," Fenn said. "We've gone all out with quite an expansive and varied world which we think has its own distinctive vibe and atmosphere throughout. It's full of little hidden touches [and] big secrets." The collected souls of defeated enemies act as currency, and with enough, players can upgrade their crow's speed, weapons, and other stats in the grayscale hub world called the Hall of Doors, the realm the crows occupy. From there, players can enter doors as they're unlocked to jump to specific areas in the colorful open world where they'll fight bosses for souls, encounter kind forest spirits, or run around and try to find the game's collectibles, Shiny Things. "If you go and explore after you've got a new power, you can find these little trinkets in the game… You get this nice little model to look at that'll have lore attached to it," Foster said. "Some of them maybe give you clues that can be used elsewhere for other puzzles and things."
Foster and Fenn said game franchises like The Legend of Zelda and Dark Souls were inspirations in Death's Door's design, along with aesthetic inspiration from Studio Ghibli movies. But, as with Titan Souls, Foster and Fenn said they aimed to design Death's Door with tight, minimalist, and fast-paced combat. Death's Door is making its way to Xbox consoles and PC this summer. For more from the ID@Xbox Twitch Gaming Showcase, be sure to read IGN's preview of Nobody Saves the World. [poilib element="accentDivider"] Miranda Sanchez is the executive editor of guides at IGN. You can chat with her about video games and fountain pens on Twitter.
source https://www.ign.com/articles/titan-souls-developers-reveal-their-next-game-deaths-door
source https://www.ign.com/articles/titan-souls-developers-reveal-their-next-game-deaths-door
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