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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
The Last of Us HBO Show: Season 1 Will Cover the First Game
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The Last of Us on HBO will directly lift dialogue from the original game, says executive producer Neil Druckmann, but will see some episodes “deviate greatly” from the events we’ve played previously. The Last of Us is the first of several planned PlayStation adaptations into film and television, and with both Ellie and Joel’s roles cast, one of the biggest questions remains how closely will the HBO series adhere to the original’s story. Speaking to IGN during SXSW 2021, The Last of Us game director and show executive producer Neil Druckmann, spoke about his and showrunner Craig Mazin’s approach to adapting the acclaimed original game. [ignvideo url="https://www.ign.com/videos/2021/03/20/the-last-of-us-hbo-series-will-cover-the-first-game"] “We talked at length [that season 1 of the show is going to be [the first game],” Druckmann explained, noting that for him and Mazin, “the philosophical underpinnings of the story” were the essential thing to get right about the adaptation. “As far as the superficial things, like should [a character] wear the same plaid shirt or the same red shirt? They might or might not appear in it, that’s way less important to us than getting the core of who these people are and the core of their journey.” And while Druckmann could not, of course, reveal too much about the team’s exact plans for how the series will play out in comparison to the game, he did explain that viewers will certainly recognize some dialogue - and be surprised by large parts of episodes. “Things sometimes stay pretty close. It’s funny to see my dialogue there from the games in HBO scripts. And sometimes they deviate greatly to much better effect because we are dealing with a different medium,” he said. [widget path="global/article/imagegallery" parameters="albumSlug=playstation-major-franchise-output&captions=true"] “For example, in the game, there’s so much action you have to have to train the player about mechanics. You have to have more violence and more spectacle to some degree than you would need on a TV show because you don’t need to train people on how to use a gun. So that’s something that’s been really different, and HBO’s been great in pushing us to move away from hardcore action and focus more on the drama of the character. Some of my favorite episodes so far have deviated greatly from the story, and I can’t wait for people to see them.” But beyond that, Druckmann didn’t want to spoil the experience of what’s to come, only to say that he “can’t wait for people to see what we saw in the people we’ve brought together,” referring to Pedro Pascal as Joel and Bella Ramsey as Ellie. But he did recently get to see one of the game’s main threats come to life. “I just saw the first prosthetic test for the Clicker and it’s awesome. It’s so rad to see this thing come to physical life,” he said. While we await a first look at the upcoming HBO adaptation, be sure to read up on Sony’s ambitious plans for non-gaming PlayStation projects, and check out IGN’s weekly PlayStation show Podcast Beyond! for more on everything in the world of PlayStation. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.
source https://www.ign.com/articles/the-last-of-us-hbo-show-season-1-adapts-the-first-game-but-will-deviate-greatly-in-some-episodes
source https://www.ign.com/articles/the-last-of-us-hbo-show-season-1-adapts-the-first-game-but-will-deviate-greatly-in-some-episodes
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