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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Rust Console Edition Release Date Announced for PS4 and Xbox One
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Rust, the competitive online multiplayer survival game that was first released in early access on PC in 2013, is officially coming to PlayStation 4 and Xbox One (and PS5 and Xbox Series X/S via backward compatibility) on May 21, 2021. The announcement was revealed alongside a new trailer and a blog post by developer Double Eleven that details the differences between Rust Console Edition and Facepunch Studios' PC version. [ignvideo url="https://www.ign.com/videos/2021/03/26/rust-console-edition-trailer"] While Rust Console Edition is obviously based on the PC version, it has been "designed and optimised for a completely separate and unique console player experience." Double Eleven had been in talks with Facepunch since 2016 about the idea of creating this console version, and the teams knew early on that the two games would "need to be in separate universes given that the PC edition can expand as it needed to, and performance would be maintained so long as people continued to upgrade their hardware, while consoles on the other hand have finite resources that need to be more closely managed." Performance was the team's "biggest and most demanding challenge" and Double Eleven needed to "rip apart and rewrite major engine subsystems within Unity" to get it up to standards. [ignvideo url="https://www.ign.com/videos/2021/03/11/17-minutes-of-rust-ps4-pro-gameplay"] Load times were also a big issue, and the team explained how initial load times took up to 45 minutes to read and decompress the procedural map and its assets into memory. By implementing a new bootstrap system that would allow for the loading of multiple Unity scenes and asset bundles simultaneously, the game now loads "in around one minute give or take." The team also decided to pick a point in Facepunch's code base that served as a good foundation, and decided it would rebuild some of the more advanced features once a solid base on which to build was established. This means that Rust Console Edition will follow its own update roadmap that differs from the PC version that will "provide an optimal player experience while gradually introducing players to the vast amount of game play and content that makes Rust an incredible experience." [ignvideo url="https://www.ign.com/videos/2018/02/23/rust-review"] While Double Eleven isn't quite ready to reveal the roadmap, the studio promises some of it will be shown closer to the release of the game in May. The developer did reveal that Rust Console Edition will be getting a Deluxe and Ultimate Edition which include Beta access in April 2021, 3-days early access, and more. For more on Rust, check out why everyone was playing Rust again earlier this year and read our review of the game from 2018. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/rust-console-edition-release-date-announced-for-ps4-and-xbox-one
source https://www.ign.com/articles/rust-console-edition-release-date-announced-for-ps4-and-xbox-one
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