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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Control Developer's Games for Epic are Set in a 'Shared Universe'
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Two of Remedy Entertainment's games will be set in a shared universe, with one being a AAA title and the other being something of a smaller experience. This news comes by way of an interview Gamesindustry.biz held with Remedy CEO, Tero Virtala, who explained what Remedy's multiple development teams are working on. There are four teams in total working on five different games and one of those four teams is working on two titles funded by Epic Games. [widget path="global/article/imagegallery" parameters="albumSlug=control-awe-dlc-screenshot&captions=true"] "When we were focused on just creating one single story, I don't think we were utilising enough of all the hard work we did on creating the backgrounds for these worlds," Virtala told Gamesindustry.biz. "With Control, we took the first step in giving players more reasons to spend more time in the world, explore them and that's been successful." "With the project we're doing with Epic, it's in a world we want players to spend more time in," he continued. "There's more opportunities to explore the world and the brand than in one single game." Neither of these Epic-funded games have been officially announced, although they are set to release on console and PC. [ignvideo url="https://www.ign.com/videos/2019/08/26/control-review"] Remedy's Control team is working on its next game while also working on ports for new services. Another team is working on the single-player campaign for Crossfire X and a third team is working on a live-service, co-op multiplayer title called Vanguard. The fourth and final team at Remedy is the team working on the two Epic-funded games. Virtala told Gamesindustry.biz that while each of these five games are quite different, they will be designed around Remedy's core strengths, which are "creating immersive gaming worlds, meaningful characters, and different types of stories, all combined with action gameplay." The CEO said those core strengths are "the foundation of building long-lasting game franchises." For more Remedy, read about how the team had a record financial year in 2020 without releasing a single game and then read about how the studio is working on a game set in the Control and Alan Wake connected universe. Check out why IGN picked Control as the game of the year for 2019 and then read IGN's full thoughts on the game in our Control review after that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
source https://www.ign.com/articles/control-developers-games-for-epic-are-set-in-a-shared-universe
source https://www.ign.com/articles/control-developers-games-for-epic-are-set-in-a-shared-universe
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