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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Control Developer Says Sony Was 'a Bit More Ready' for Next-Gen Than Microsoft
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Developing games for next-gen consoles is challenging, especially if you're simultaneously developing them for current-gen, as Control developer Remedy was. But the PS5 and the Xbox Series consoles were not equally challenging to develop for, according to Remedy's Thomas Puha. On Next-Gen Console Watch, Puha said that Sony was "a bit more ready" with its PS5 early tools for developers, and said that it was easier initially to get games like Control working on the PS5 than it was for the Xbox Series X and S. [ignvideo url="https://www.ign.com/videos/2021/03/19/why-ps5-series-x-games-have-yet-to-blow-us-away-next-gen-console-watch"] He did go on to say that both machines were still great to make games for, and while they're both still working out system-level issues, this is normal for new hardware and things will ultimately get better with time. "Sony stuck what worked, their development software and tools were pretty stable and good pretty early on," Puha said. "Microsoft opted to change quite a lot of things, which in the long run are probably good, but of course it was just a bigger hurdle for us devs early on because we had to rewrite a bunch of different things to take advantage of specific features." Puha also had something to say about the Xbox Series S: namely, that developing for it is admittedly holding developers back at least a little. "It's no different from the previous generations where the system with the lowest specs does end up dictating a few of the things you're going to do because you're going to have to run on that system," he said. "The more hardware you have, the more you have to ultimately compromise a little bit when you are a smaller studio like us, when you just can't spend as much time making sure all these platforms are super good." He added that quality assurance especially is a huge problem contributing to this, as it is more and more expensive to test games the more platforms you have to test them on. "I don't envy folks making Halo Infinite," he said. Control: Ultimate Edition is out now for PS5 and Xbox Series S and X, and seems to be running fine on both. The original version was our favorite game of 2019 with our original review at launch celebrating its weird world, its thrilling ranged combat, and its incredible cast, script, and secrets. [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
source https://www.ign.com/articles/control-developer-says-sony-was-a-bit-more-ready-for-next-gen-than-microsoft
source https://www.ign.com/articles/control-developer-says-sony-was-a-bit-more-ready-for-next-gen-than-microsoft
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