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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Assassin's Creed Narrative Director Leaves Ubisoft After 10 Years
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Darby McDevitt, the lead writer on Assassin's Creed games like Valhalla, Black Flag, Revelations, and more, has announced that he is leaving Ubisoft after 10 years. McDevitt announced the news on his personal Twitter account. McDevitt hasn't shared plans about his future other than he has "decided to set forth on a new adventure." McDevitt is primarily known for his extensive credits on the Assassin's Creed franchise. He served as a scriptwriter on mobile Assassin's Creed games like Discovery on the DS and Bloodlines on the PSP and is credited as Lead Writer on the canceled 3DS game Assassin's Creed: Lost Legacy, as well. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-assassins-creed-review&captions=true"] He eventually got credits as lead writer on Assassin's Creed Revelations and Assassin's Creed 4: Black Flag, as well as co-writer on Assassin's Creed: Unity. His final credit on the series is as Narrative Director on Assassin's Creed: Valhalla. While video games are a collaborative effort, McDevitt has some big credits to his name and games like Black Flag and Valhalla are two of the more popular games across the franchise. "A special thanks to all the fans & content creators that have supported & expanded on our work over the years," McDevitt writes. "Thank you for your kind attention! You have my deepest respect & admiration. It has been the honor of a lifetime to get to know so many of you." There's no word yet on the future of the Assassin's Creed series, but Netflix and Ubisoft have announced a new Assassin's Creed anime from the producers of the Castlevania animated series. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.
source https://www.ign.com/articles/assassins-creed-valhalla-narrative-director-leaves-ubisoft-darby-mcdevitt
source https://www.ign.com/articles/assassins-creed-valhalla-narrative-director-leaves-ubisoft-darby-mcdevitt
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