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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Super Mario World: Hear The SNES Classic's Restored Soundtrack
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Thanks in part to the Nintendo Gigaleak, the soundtrack for Super Mario World has been restored and gives fans of the classic game a chance to hear some of the most iconic songs before they were compressed for an SNES cartridge. These tracks, which you can listen to here, were restored by a group of people and shared by @LeBrickster on Twitter and YouTube. This was made possible because the Nintendo Gigaleak included the source code for Super Mario Advance from the Game Boy Advance, which just so happened to reuse samples from Super Mario World. The samples discovered had the names for the instruments used in Super Mario World, and this helped in restoring the original tracks. [ignvideo url="https://www.ign.com/videos/2020/01/30/top-10-console-launch-games-ever"] @LeBrickster also addressed complaints that the restored tracks "do not sound good" and that many "prefer the originals." They mention that these "tracks were likely not designed with the full patches in mind." "What if [Koji] Kondo wasn't limited to the small sound ram size, and he could use sounds to their fullest? We may never know if he did, of course, since no demo versions of tracks for Super Mario World were ever officially released, but these I think would be similar to such tracks." They also mention that this was simply done "for fun, as a 'what if' kinda thing," and is meant to give the world a chance to hear what these songs may have sounded like before they were compressed for use on the SNES. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-super-mario-review-ever&captions=true"] For more on Super Mario World and the SNES, check out someone's work on adding realtime ray tracing to SNES games and where we ranked Super Mario World on our list of the Top 100 Video Games of All Time. Spoilers: It's high. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/super-mario-world-hear-the-snes-classics-restored-soundtrack
source https://www.ign.com/articles/super-mario-world-hear-the-snes-classics-restored-soundtrack
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