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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Subnautica: Below Zero Looks to Be More of What We Love
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Subnautica was one of my favorite open world survival games of the last decade, and on the surface of its frigid ocean, Below Zero could almost be mistaken for a huge expansion. As I dive deeper, though, what I've found is a full-fledged sequel that doesn't fix what wasn't broken about the first game while improving in little but meaningful ways in a lot of areas. I haven't fully plumbed the depths of the current Early Access version, which now includes the entirety of the fully-voiced main story. But what I have seen makes me eager to go deeper. Right as I take my first plunge, it's immediately noticeable how much better the tech is this time around. One of my only major frustrations with the original Subnautica was how mood-ruining it could be to see textures and objects pop in as I was zipping around the otherwise beautifully immersive underwater environments in my submersible. Those jarring eyesores are completely gone, allowing me to explore eerie reefs and foreboding geothermal vents the way they deserve to be seen. The overall fidelity hasn't taken a huge step forward, and I can recognize a lot of re-used and recolored models, but it's a great example of how far a little optimization can go. [ignvideo url="https://www.ign.com/videos/2021/02/05/7-minutes-of-subnautica-below-zeros-exciting-new-story"] Below Zero also puts its story front-and-center much more than its predecessor. Your character has a name (Robin), a backstory, existing relationships, and built-in motivations for pursuing the mysteries of this watery world. A series of personal logs that unlock as you hit certain milestones give you a glimpse into her thoughts and feelings. I'm not quite sure yet if I like that better than the blank slate protagonist of the original, but the voice acting and writing have been impressive so far. And without spoiling too much, I think it's worth mentioning that you might not be the only living human in the ocean this time… [poilib element="quoteBox" parameters="excerpt=It's%20immediately%20noticeable%20how%20much%20better%20the%20tech%20is%20this%20time%20around."] Most of the basic gameplay of exploration, crafting, and fleeing from sea monsters seems pretty unchanged, but it's the little things that make a difference. There's a new radar gadget to craft that lets you find specific minerals and other resources faster. I still have flashbacks of hours spent hunting for lithium in the first Subnautica, so this was a welcome addition. The Seatruck is the replacement for the old Seamoth, which can tow useful modules like a crafting station or extra storage like an underwater big rig. Being able to bring a mini-base with you early in the game, long before the Cyclops becomes available, is a great way to cut down on hours spent going back and forth between your habitat and the next objective. [ignvideo url="https://www.ign.com/videos/2021/02/05/subnautica-below-zeros-chilly-new-biomes-and-terrifying-sea-monsters"] The other big divergence is that more of Below Zero takes place on land, though the developers estimated it's around ten percent of the content and wanted to stress that the oceanic gameplay is still the main focus. These surface expeditions are complicated by harsh weather and a temperature system, which can lead you to freeze to death if you're exposed for too long in the Arctic chill. With hypothermia above the water and the threat of drowning below the water, you're only ever truly safe within player-made vehicles and enclosures. That enhances the sense of danger effectively. [poilib element="quoteBox" parameters="excerpt=There's%20a%20new%20radar%20gadget%20to%20craft%20that%20lets%20you%20find%20specific%20minerals%20and%20other%20resources%20faster."] Add in a small handful of new creatures with interesting designs and ecological niches, and a story that seems to be building up to some kind of reckoning with the heartless Alterra corporation, and Below Zero is shaping up to be a worthy follow-up to its stellar precursor. The final version will be out later this year, but you can check out the Early Access build (the very same one I got to play), which includes the full story, right now. [poilib element="accentDivider"] Leana Hafer is a contributor to IGN. Talk Subnautica with her on Twitter at @AsaTJ.
source https://www.ign.com/articles/subnautica-below-zero-looks-to-be-more-of-what-we-love
source https://www.ign.com/articles/subnautica-below-zero-looks-to-be-more-of-what-we-love
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