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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Sony Patent Could Hint at Upgraded DualSense Controller Plans
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A Sony patent may have hinted at a potential future revision to the DualSense controller. As reported by Respawn First, a patent found on the United States Patent and Trademark Office website suggests that Sony may be working to implement a Wi-Fi transceiver in future peripherals. The technology will allow controllers to make inputs via a Wi-Fi transceiver as well as the regular Bluetooth transceiver which is present in both the Dualshock 4 and the DualSense. Whichever of the two input signals reaches the PlayStation first will be used. Having two potential commands at once will apparently work to reduce latency, according to the pattern's description. [ignvideo url="https://www.ign.com/videos/2020/11/06/playstation-5-review"] The patent image depicts a DualShock 4 controller with a Wi-Fi node in the touchpad area. It was filed nearly two years ago in July of 2019, but given its recent publication, it means that Sony may be considering implementing the technology in future controllers. In other Sony news, the company has said it aims to exceed PS4's 14.8 million second-year sales, but a parts shortage might stop that. In the same earnings call, it was revealed that the PlayStation 5 has shipped 4.5 million units in 2020, which matches the numbers achieved during the launch of the PlayStation 4. If you've been lucky enough to snag yourself a console, check out our article covering the 10 best games on the PS5. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/sony-patent-could-hint-at-upgraded-dualsense-controller-plans
source https://www.ign.com/articles/sony-patent-could-hint-at-upgraded-dualsense-controller-plans
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